I just installed the macOS Catalina 10.15 GM. Unfortunately none of my app frameworks compile. The system header files were not found. On macOS Mojave there was a workaround, but it no longer works, the file won't be dowloaded (the workaround is explained here)
When typing xcrun --show-sdk-path
, /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk
is printed on the Terminal. This folder also contains all the required headers. How can I tell Xcode to use those files?
This is how my module.modulemap looks like:
module PrivateNetwork [system]
{
header "/usr/include/sys/socketvar.h"
header "/usr/include/net/if_dl.h"
header "/usr/include/net/if_types.h"
header "/usr/include/net/if.h"
header "/usr/include/netinet/in.h"
header "/usr/include/netinet/tcp.h"
header "/usr/include/netinet/tcp_var.h"
header "/usr/include/netinet/tcpip.h"
header "/usr/include/netinet/tcp_fsm.h"
header "/usr/include/netinet/ip.h"
header "/usr/include/netinet/ip6.h"
export *
}
Error: Header '/usr/include/sys/socketvar.h' not found
app/Contents/Developer/Platforms/MacOSX. platform/Developer/SDKs/MacOSX. sdk . From there, usr/include holds common public headers.
The <stdio. h> header file is part of the C standard library, and may be in any directory that the compiler searches for header files, it may be in a sub-directory to /usr/lib for example. Also, the command find ./ -iname "stdio.
You could set the CPATH to the header directory.
export CPATH="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/"
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With