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Mipmapping in wpf

I'm new to 'wpf' and I've come over the following problem: In my project I try to use small resolution .png as texture for a model. When I disable mipmapping in Blender (where I built the cube) the result is just what I want:

no mipmapping

But in the wpf project the blurred effect never turns off:

wpf result

Here is my code:

<Window x:Class="GCS.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="MainWindow" Height="504" Width="525" ShowInTaskbar="True">
<Grid>
        <Viewport3D Name="myViewport"
            xmlns="http://schemas.microsoft.com/netfx/2007/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
            <Viewport3D.Resources>
                <MaterialGroup x:Key="Material">
                    <DiffuseMaterial>
                        <DiffuseMaterial.Brush>
                            <ImageBrush RenderOptions.BitmapScalingMode="NearestNeighbor" ViewportUnits="Absolute" ImageSource="char.png"/>
                        </DiffuseMaterial.Brush>
                    </DiffuseMaterial>
                </MaterialGroup>
            </Viewport3D.Resources>
            <Viewport3D.Camera>
                <PerspectiveCamera Position="7.8,-11,-0.8" NearPlaneDistance="1" FarPlaneDistance="50" LookDirection="-0.4,0.9,-0.3" UpDirection="0,0,1" FieldOfView="15"/>
            </Viewport3D.Camera>
            <Viewport3D.Children>
                <ModelVisual3D>
                    <ModelVisual3D.Content>
                        <Model3DGroup>
                            <GeometryModel3D Material="{StaticResource Material}">
                                <GeometryModel3D.Transform>
                                    <Transform3DGroup>
                                        <TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="-7"/>
                                        <ScaleTransform3D ScaleZ="1" ScaleY="1" ScaleX="1"/>
                                        <RotateTransform3D>
                                            <RotateTransform3D.Rotation>
                                                <AxisAngleRotation3D Axis="1,0,0" Angle="92"/>
                                            </RotateTransform3D.Rotation>
                                        </RotateTransform3D>
                                        <TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="7"/>
                                        <TranslateTransform3D OffsetZ="-6.622" OffsetX="0" OffsetY="-0.023"/>
                                    </Transform3DGroup>
                                </GeometryModel3D.Transform>
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D
                                        Normals="-1,0,0 -1,0,0 -1,0,0 -1,0,0 0,0,-1 0,0,-1 0,0,-1 0,0,-1 1,0,0 1,0,0 1,0,0 1,0,0 0,0,1 0,0,1 0,0,1 0,0,1 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,1,0 0,1,0 0,1,0 0,1,0"
                                        Positions="-1,6,-1 -1,6,1 -1,8,1 -1,8,-1 -1,8,-1 1,8,-1 1,6,-1 -1,6,-1 1,8,-1 1,8,1 1,6,1 1,6,-1 -1,6,1 1,6,1 1,8,1 -1,8,1 -1,6,1 -1,6,-1 1,6,-1 1,6,1 1,8,1 1,8,-1 -1,8,-1 -1,8,1"
                                        TextureCoordinates="0,0.5 0.125,0.5 0.125,0.25 0,0.25 0.5,0.25 0.375,0.25 0.375,0.5 0.5,0.5 0.375,0.25 0.25,0.25 0.25,0.5 0.375,0.5 0.125,0.5 0.25,0.5 0.25,0.25 0.125,0.25 0.375,0.25 0.375,0 0.25,0 0.25,0.25 0.25,0.25 0.25,0 0.125,0 0.125,0.25"
                                        TriangleIndices="0 1 2 0 2 3 4 5 6 4 6 7 8 9 10 8 10 11 12 13 14 12 14 15 16 17 18 16 18 19 20 21 22 20 22 23"/>
                                </GeometryModel3D.Geometry>
                            </GeometryModel3D>
                        </Model3DGroup>
                    </ModelVisual3D.Content>
                </ModelVisual3D>
                <ModelVisual3D>
                    <ModelVisual3D.Content>
                        <AmbientLight Color="#ffffff"/>
                    </ModelVisual3D.Content>
                </ModelVisual3D>
            </Viewport3D.Children>
        </Viewport3D>
</Grid>

I've done a lot of search on the Internet and tried many approaches: enforced software rendering, used DrawingBrush instead of ImageBrush but the result is the same. Is there any way to overcome such rendering?

like image 808
user1662530 Avatar asked Sep 11 '12 10:09

user1662530


1 Answers

Try the following approach using VisualBrush - it produces clear, aliased texturing:

Screenshot

        <DiffuseMaterial x:Key="Material">
            <DiffuseMaterial.Brush>
                <VisualBrush RenderOptions.CachingHint="Cache">
                    <VisualBrush.Visual>
                        <Image Source="char.png" RenderOptions.BitmapScalingMode="NearestNeighbor" />
                    </VisualBrush.Visual>
                </VisualBrush>
            </DiffuseMaterial.Brush>
        </DiffuseMaterial>
    </Grid.Resources>


    <Viewport3D Name="myViewport">
        <Viewport3D.Camera>
            <PerspectiveCamera Position="0 0.5 1.5" LookDirection="0 0 -1"
                           UpDirection="0 1 0" FieldOfView="120" />
        </Viewport3D.Camera>
        <Viewport3D.Children>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <GeometryModel3D Material="{StaticResource Material}">

                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D
                         Positions="0 0 0, 0 1 0, 1 0 0, 1 1 0"
                         TriangleIndices="0 2 3, 0 3 1"
                         TextureCoordinates="0 1, 0 0, 1 1, 1 0" />
                        </GeometryModel3D.Geometry>

                    </GeometryModel3D>
                </ModelVisual3D.Content>
            </ModelVisual3D>

            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <AmbientLight Color="#ffffff"/>
                </ModelVisual3D.Content>
            </ModelVisual3D>
        </Viewport3D.Children>
    </Viewport3D>
</Grid>

like image 176
ezolotko Avatar answered Sep 28 '22 10:09

ezolotko