i'm trying to get SFML 2.1 to work with MingW, but it's causing problems.
my compile line in the MingW compiler is:
g++ -ID:\SFML-2.1\include -LD:\SFML-2.1\lib main.cpp -lsfml-graphics -lsfml-window -lsfml-system
i'm trying to link .a files (does this mean that i should add soemthing tot eh compile line?).
the code is as follows:
#include <SFML/Graphics.hpp>
int main()
{
// create the window
sf::RenderWindow window(sf::VideoMode(800, 600), "My window");
// run the program as long as the window is open
while (window.isOpen())
{
// check all the window's events that were triggered since the last iteration of the loop
sf::Event event;
while (window.pollEvent(event))
{
// "close requested" event: we close the window
if (event.type == sf::Event::Closed)
window.close();
}
// clear the window with black color
window.clear(sf::Color::White);
// draw everything here...
// window.draw(...);
// end the current frame
window.display();
}
return 0;
}
when i try to compile i get these errors:
$ make main
g++ -ID:\SFML-2.1\include -LD:\SFML-2.1\lib main.cpp -lsfml-graphics -lsfml-wind
ow -lsfml-system
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0xe5): undefined r
eference to `_imp___ZN2sf6StringC1EPKcRKSt6locale'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x10b): undefined
reference to `_imp___ZN2sf9VideoModeC1Ejjj'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x147): undefined
reference to `_imp___ZN2sf12RenderWindowC1ENS_9VideoModeERKNS_6StringEjRKNS_15Co
ntextSettingsE'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x178): undefined
reference to `_imp___ZN2sf6Window5closeEv'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x18d): undefined
reference to `_imp___ZN2sf6Window9pollEventERNS_5EventE'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x1a4): undefined
reference to `_imp___ZN2sf5Color5WhiteE'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x1ae): undefined
reference to `_imp___ZN2sf12RenderTarget5clearERKNS_5ColorE'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x1c0): undefined
reference to `_imp___ZN2sf6Window7displayEv'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x1cf): undefined
reference to `_imp___ZNK2sf6Window6isOpenEv'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x1e7): undefined
reference to `_imp___ZN2sf12RenderWindowD1Ev'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x20e): undefined
reference to `_imp___ZN2sf12RenderWindowD1Ev'
C:\Users\Junker\AppData\Local\Temp\ccapaUOM.o:main.cpp:(.text+0x235): undefined
reference to `_imp___ZN2sf12RenderWindowD1Ev'
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: C:\Users\J
unker\AppData\Local\Temp\ccapaUOM.o: bad reloc address 0xf in section `.text$_ZN
2sf6StringD1Ev[__ZN2sf6StringD1Ev]'
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: final link
failed: Invalid operation
collect2.exe: error: ld returned 1 exit status
make: *** [main] Error 1
what am i doing wrong? the errors say undefined reference, which means that there is something (a library?) that is can't find.
The SFML 2.1 package came with both debug and release libraries (libsfml--s-d) does this have something to do with it?
The whole requirements are described on the F.A.Q.:
Add the -DSFML_STATIC
preprocessor flag,
Use the library files suffixed with -s
: -lsfml-graphics-s
instead of -lsfml-graphics
,
Add every needed static library: -lopengl32 -lwinmm -lgdi32
is a minimum when using the Graphics, Window and System modules.
A simple Makefile would looks like this:
EXE := static.exe
SRC := $(wildcard *.cpp)
OBJ := $(SRC:.cpp=.o)
DEP := $(OBJ:.o=.d)
CPPFLAGS := -Ipath/to/SFML/include -MMD -MP -DSFML_STATIC
CXXFLAGS := -std=c++11 -Wall -W -pedantic
LDFLAGS := -Lpath/to/SFML/lib
LDLIBS := -lsfml-graphics-s -lsfml-window-s -lsfml-system-s
LDLIBS += -lopengl32 -lwinmm -lgdi32
.PHONY: all clean
all: $(EXE)
$(EXE): $(OBJ)
$(CXX) $(LDFLAGS) $^ $(LDLIBS) -o $@
clean:
$(RM) $(EXE) $(OBJ) $(DEP)
ifeq "$(MAKECMDGOALS)" ""
-include $(DEP)
endif
To remove the console, add the -mwindows
linker flag to LDFLAGS
.
You are linking against the dynamic libraries for a start, so change to the static libraries by adding the -s suffix to the libraries.
You'll also need to add the SFML_STATIC pre-processor define too
g++ -DSFML_STATIC -ID:\SFML-2.1\include -LD:\SFML-2.1\lib main.cpp -lsfml-graphics-s -lsfml-window-s -lsfml-system-s
At least then you'll be linking against the release static library.
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