I'm an expert level Java programmer, trying to port my knowledge over to C++. This is not homework, just a concept that I'm trying to learn the C++ equivalent of.
What I'm trying to do, is "generate" a list of objects of a custom type using a loop. This is how I would do it in Java:
public class TestClass
{
private ArrayList<ExampleClass> _exampleObjects;
private int _numObjects = 10;
public void populateList()
{
_exampleObjects = new ArrayList<ExampleClass>();
for(int i = 0; i < _numObjects; i++)
{
_exampleObjects.add(new ExampleClass());
}
}
public void doStuffWithListItems()
{
for(ExampleClass e : _exampleObjects)
{
e.performAction();
}
}
}
Super simple stuff. Create a list, iterate through an arbitrary loop and add objects to it. Then, loop through those objects and use them for whatever purpose.
TestClass.h:
class TestClass
{
public:
// Constructor, copy constructor, destructor definitions
void populateList();
void doStuffWithListItems();
private:
std::vector<ExampleClass> _exampleObjects;
const int _numObjects = 10;
};
TestClass.cpp:
void TestClass::populateList()
{
for(int i = 0; i < _numObjects; i++)
{
ExampleObject obj;
_exampleObjects.push_back(obj);
/* What actually goes here in place of obj? */
}
}
void TestClass::doStuffWithListItems()
{
for(auto it = _exampleObjects.begin(); it != _exampleObjects.end(); it++)
{
/* What do i do with my iterator to access my object? */
}
}
Its my understanding that where I initialise my objects in the first loop, they go out of scope and die by the end of each loop iteration. Is that right? If so, how do I make a persistent instance?
I experimented with the shared_ptr<> from and was apparently able to store them persistently, but couldn't for the life of me work out how to dereference from an iterator of a shared_ptr<>.
I feel like this should be a really simple concept. I just can't seem to work it out. I've read a lot on C++ scope and loops. I just can't seem to find anything on both.
ExampleObject obj;
_exampleObjects.push_back(obj);
/* What actually goes here in place of obj? */
Nothing. What you have is correct, assuming ExampleClass
has a working copy constructor. If your compiler supports C++11 (and since you're using auto
, it at least partially does), you can save yourself a copy.
_exampleObjects.emplace_back();
This constructs an object in place in the vector, forwarding the arguments (none in this case) to a matching constructor (the default ctor, in this case). For accessing the object from the iterator, do this:
for(auto it = _exampleObjects.begin(); it != _exampleObjects.end(); it++)
{
it->performAction();
}
Again, C++11 can make things better here.
for(auto & obj : _exampleObjects)
{
obj.performAction();
}
Its my understanding that where I initialise my objects in the first loop, they go out of scope and die by the end of each loop iteration.
Correct.
If so, how do I make a persistent instance?
vector<>::push_back
takes care of this. It copies the parameter into the vector. In other words, it's not the same object that was created in the loop, it's a copy. You just need to ensure that ExampleClass
has non-broken copy semantics.
couldn't for the life of me work out how to dereference from an iterator of a shared_ptr<>
If you had an iterator into a vector of shared pointers, (call it it
), you would dereference it, and call the member function of the stored object, like this:
(*it)->performAction();
// alternatively
(**it).performAction();
The ideal answer suggests a very bad idea - use post increment ++ on iterator in loop. You should never ever use it in loops where you only need to iterate because postincrement must return the value the iterator had before it was incrementing; so, that previous value needs to be copied somewhere before. It is just not good from performance perspective and a bad codestyle sign.
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