From C# 6 onwards, you can just use:
MyEvent?.Invoke();
or:
obj?.SomeMethod();
The ?.
is the null-propagating operator, and will cause the .Invoke()
to be short-circuited when the operand is null
. The operand is only accessed once, so there is no risk of the "value changes between check and invoke" problem.
===
Prior to C# 6, no: there is no null-safe magic, with one exception; extension methods - for example:
public static void SafeInvoke(this Action action) {
if(action != null) action();
}
now this is valid:
Action act = null;
act.SafeInvoke(); // does nothing
act = delegate {Console.WriteLine("hi");}
act.SafeInvoke(); // writes "hi"
In the case of events, this has the advantage of also removing the race-condition, i.e. you don't need a temporary variable. So normally you'd need:
var handler = SomeEvent;
if(handler != null) handler(this, EventArgs.Empty);
but with:
public static void SafeInvoke(this EventHandler handler, object sender) {
if(handler != null) handler(sender, EventArgs.Empty);
}
we can use simply:
SomeEvent.SafeInvoke(this); // no race condition, no null risk
What you're looking for is the Null-Conditional (not "coalescing") operator: ?.
. It's available as of C# 6.
Your example would be obj?.SomeMethod();
. If obj is null, nothing happens. When the method has arguments, e.g. obj?.SomeMethod(new Foo(), GetBar());
the arguments are not evaluated if obj
is null, which matters if evaluating the arguments would have side effects.
And chaining is possible: myObject?.Items?[0]?.DoSomething()
A quick extension method:
public static void IfNotNull<T>(this T obj, Action<T> action, Action actionIfNull = null) where T : class {
if(obj != null) {
action(obj);
} else if ( actionIfNull != null ) {
actionIfNull();
}
}
example:
string str = null;
str.IfNotNull(s => Console.Write(s.Length));
str.IfNotNull(s => Console.Write(s.Length), () => Console.Write("null"));
or alternatively:
public static TR IfNotNull<T, TR>(this T obj, Func<T, TR> func, Func<TR> ifNull = null) where T : class {
return obj != null ? func(obj) : (ifNull != null ? ifNull() : default(TR));
}
example:
string str = null;
Console.Write(str.IfNotNull(s => s.Length.ToString());
Console.Write(str.IfNotNull(s => s.Length.ToString(), () => "null"));
Events can be initialized with an empty default delegate which is never removed:
public event EventHandler MyEvent = delegate { };
No null-checking necessary.
[Update, thanks to Bevan for pointing this out]
Be aware of the possible performance impact, though. A quick micro benchmark I did indicates that handling an event with no subscribers is 2-3 times slower when using the the "default delegate" pattern. (On my dual core 2.5GHz laptop that means 279ms : 785ms for raising 50 million not-subscribed events.). For application hot spots, that might be an issue to consider.
Yes, in C# 6.0 -- https://msdn.microsoft.com/en-us/magazine/dn802602.aspx.
object?.SomeMethod()
This article by Ian Griffiths gives two different solutions to the problem that he concludes are neat tricks that you should not use.
Cerating extention method like one suggested does not really solve issues with race conditions, but rather hide them.
public static void SafeInvoke(this EventHandler handler, object sender)
{
if (handler != null) handler(sender, EventArgs.Empty);
}
As stated this code is the elegant equivalent to solution with temporary variable, but...
The problem with both that it's possible that subsciber of the event could be called AFTER it has unsubscribed from the event. This is possible because unsubscription can happen after delegate instance is copied to the temp variable (or passed as parameter in the method above), but before delegate is invoked.
In general the behaviour of the client code is unpredictable in such case: component state could not allow to handle event notification already. It's possible to write client code in the way to handle it, but it would put unnecesssary responsibility to the client.
The only known way to ensure thread safity is to use lock statement for the sender of the event. This ensures that all subscriptions\unsubscriptions\invocation are serialized.
To be more accurate lock should be applied to the same sync object used in add\remove event accessor methods which is be default 'this'.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With