I want to merge two bitmaps, here is my code
// Camera arg conversion to Bitmap
Bitmap cameraBitmap = BitmapFactory.decodeByteArray(arg0, 0,
arg0.length);
Bitmap back = Bitmap.createBitmap(cameraBitmap.getWidth(),
cameraBitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas cam = new Canvas(back);
cam.drawBitmap(cameraBitmap, matrix, null);
// FrameLayout to Bitmap
FrameLayout mainLayout = (FrameLayout) findViewById(R.id.frame);
Bitmap foreground = Bitmap.createBitmap(mainLayout.getWidth(),
mainLayout.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(foreground);
mainLayout.draw(c);
Bitmap cs = null;
cs = Bitmap.createBitmap(foreground.getWidth(), cameraBitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas comboImage = new Canvas(cs);
comboImage.drawBitmap(cameraBitmap, 0f, 0f, null);
comboImage.drawBitmap(foreground, 0f, cameraBitmap.getHeight(), null);
FileOutputStream fos = null;
try {
fos = new FileOutputStream(file);
if (fos != null) {
cs.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
}
} catch (Exception e) {
e.printStackTrace();
}
The camera image should become background, and foreground as top image. I've tried from Combining 2 Images in Android using Canvas but it didn't help me. Any idea.? Thanks
Bitmap combined = Bitmap. createBitmap(width, height, Bitmap. Config. ARGB_8888);
A bitmap is simply a rectangle of pixels. Each pixel can be set to a given color but exactly what color depends on the type of the pixel. The first two parameters give the width and the height in pixels. The third parameter specifies the type of pixel you want to use.
From your example, you forgot to add the next lines:
comboImage.drawBitmap(c, 0f, 0f, null);
comboImage.drawBitmap(s, 0f, c.getHeight(), null);
In your example above you don't draw your image in the canvas, and that is the problem. You can think that your canvas i your sketchbook. For now you didn't paint anything, and you ask yourself, way I can't see any colors.
So, for my advice, first create the two bitmaps, then, do the next thing:
c.drawBitmap(cameraBitmap, top point, left point, null);
c.drawBitmap(foreground, top point, left point, null);
You can also do this by first create the drawable objects from your bitmaps, like in the next code:
Drawable cameraBitmap = BitmapDrawable(cameraBitmap);
Drawable foreground= BitmapDrawable(foreground);
Then when you have the drawable objects, you can set thier bounds, and that way you set where do you want to show that image.
cameraBitmap.setBounds(left, top, right, bottom);
foreground.setBounds(left, top, right, bottom);
and finally draw that on the canvas:
cameraBitmap.draw(canvas);
foreground.draw(canvas);
EDIT:
This is an example, use this to understand your implementation:
Bitmap bitmap = null;
try {
bitmap = Bitmap.createBitmap(500, 500, Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
Resources res = getResources();
Bitmap bitmap1 = BitmapFactory.decodeResource(res, R.drawable.test1); //blue
Bitmap bitmap2 = BitmapFactory.decodeResource(res, R.drawable.test2); //green
Drawable drawable1 = new BitmapDrawable(bitmap1);
Drawable drawable2 = new BitmapDrawable(bitmap2);
drawable1.setBounds(100, 100, 400, 400);
drawable2.setBounds(150, 150, 350, 350);
drawable1.draw(c);
drawable2.draw(c);
} catch (Exception e) {
}
return bitmap;
This is what I get from the code above:
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