In my program, I am basically reading in a file, doing some processing to it, and then passing it back to the main program as a memorystream, which will be handled by a streamreader. This will all be handled by a class beside my main.
The problem is, when I return the memory stream from my method in another class, the "canread" variable is set to false, and thus causes the streamreader initialization to fail.
Below is an example of the problem happening (though in here I'm writing to the memorystream in the other class, but it still causes the same error when i pass it back.
In the class named "Otherclass":
public static MemoryStream ImportantStreamManipulator()
{
MemoryStream MemStream = new MemoryStream();
StreamWriter writer = new StreamWriter(MemStream);
using (writer)
{
//Code that writes stuff to the memorystream via streamwriter
return MemStream;
}
}
The function calls in the main program:
MemoryStream MStream = Otherclass.ImportantStreamManipulator();
StreamReader reader = new StreamReader(MStream);
When I put a breakpoint on the "return MemStream", the "CanRead" property is still set to true. Once I step such that it gets back to my main function, and writes the returned value to MStream, the "CanRead" property is set to false. This then causes an exception in StreamReader saying that MStream could not be read (as the property indicated). The data is in the streams buffer as it should be, but I just can't get it out.
How do I set it so that "CanRead" will report true once it is returned to my main? Or am I misunderstanding how MemoryStream works and how would I accomplish what I want to do?
You would use the FileStream to read/write a file but a MemoryStream to read/write in-memory data, such as a byte array decoded from a string. You would not use a Stream in and of itself, but rather use it for polymorphism, i.e. passing it to methods that can accept any implementation of Stream as an argument.
MemoryStream encapsulates data stored as an unsigned byte array. The encapsulated data is directly accessible in memory. Memory streams can reduce the need for temporary buffers and files in an application. The current position of a stream is the position at which the next read or write operation takes place.
Definition; var ms = new MemoryStream(); ms. Write(bytes, 0, bytes. Length); In this way the MemoryStream is resizable.
This is the problem:
using (writer)
{
//Code that writes stuff to the memorystream via streamwriter
return MemStream;
}
You're closing the writer, which closes the MemoryStream
. In this case you don't want to do that... although you do need to flush the writer, and rewind the MemoryStream
. Just change your code to:
public static MemoryStream ImportantStreamManipulator()
{
// Probably add a comment here stating that the lack of using statements
// is deliberate.
MemoryStream stream = new MemoryStream();
StreamWriter writer = new StreamWriter(stream);
// Code that writes stuff to the memorystream via streamwriter
writer.Flush();
stream.Position = 0;
return stream;
}
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