For example:
#include <stdio.h>
int main (void) /* Why int and not short int? - Waste of Memory */
{
printf("Hello World!");
return 0;
}
Why main()
is conventional defined with int
type, which allocates 4 bytes in memory on 32-bit, if it usually returns only 0 or 1, while other types such as short int
(2 bytes,32-bit) or even char
(1 byte,32-bit) would be more memory saving?
It is wasting memory space.
NOTE: The question is not a duplicate of the thread given; its answers only correspond to the return value itself but not its datatype at explicit focus.
The Question is for C and C++. If the answers between those alter, share your wisdom with the mention of the context of which language in particular is focused.
Usually assemblers use their registers to return a value (for example the register AX
in Intel processors). The type int corresponds to the machine word That is, it is not required to convert, for example, a byte that corresponds to the type char to the machine word.
And in fact, main can return any integer value.
It's because of a machine that's half a century old.
Back in the day when C was created, an int
was a machine word on the PDP-11 - sixteen bits - and it was natural and efficient to have main
return that.
The "machine word" was the only type in the B language, which Ritchie and Thompson had developed earlier, and which C grew out of.
When C added types, not specifying one gave you a machine word - an int
.
(It was very important at the time to save space, so not requiring the most common type to be spelled out was a Very Good Thing.)
So, since a B program started with
main()
and programmers are generally language-conservative, C did the same and returned an int
.
There are two reasons I would not consider this a waste:
If you want to return an exit code that exactly describes an error you want more than 8 bit.
As an example you may want to group errors: the first byte could describe the vague type of error, the second byte could describe the function that caused the error, the third byte could give information about the cause of the error and the fourth byte describes additional debug information.
If you pass a single short or char they will still be aligned to fit into a machine word, which is often 4 Byte/32 bit depending on architecture. This is called padding and means, that you will most likely still need 32 bit of memory to return a single short or char.
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