I want to create a tool to simulate memory restrictions to memory stress test other applications. I came up with the following code after going through some google searches, but when running this, the task manager or the resource monitor does not show any difference in memory usage. Just a flat line.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Win32Tute
{
unsafe class Program
{
// Heap API flags
const int HEAP_ZERO_MEMORY = 0x00000008;
// Heap API functions
[DllImport("kernel32")]
static extern int GetProcessHeap();
[DllImport("kernel32")]
static extern void* HeapAlloc(int hHeap, int flags, int size);
[DllImport("kernel32")]
static extern bool HeapFree(int hHeap, int flags, void* block);
private static int ph = GetProcessHeap();
public static void* Alloc(int size)
{
void* result = HeapAlloc(ph, HEAP_ZERO_MEMORY, size);
if(result == null) throw new OutOfMemoryException("Couldn't execute HeapAlloc");
return result;
}
public static void Free(void* block)
{
if(!HeapFree(ph, 0, block)) throw new InvalidOperationException("Couldn't free memory");
}
public static void Main(string[] args)
{
int blockSize = 1024*1024; //1mb
byte*[] handles = new byte*[1024];
Console.WriteLine("Memory before : " + (Process.GetCurrentProcess().PrivateMemorySize64/1024)/1024); // get value in Megabytes
try
{
for(int i=0; i<1024; i++)
{
handles[i] = (byte*)Alloc(blockSize);
}
}
finally
{
Console.WriteLine("Memory after : " + (Process.GetCurrentProcess().PrivateMemorySize64 / 1024)/1024);
Console.WriteLine("Finished allocating 1024MB memory....Press Enter to free up.");
Console.ReadLine();
}
try
{
for(int i=0; i<1024; i++)
{
Free(handles[i]);
}
}
finally
{
Console.WriteLine("Memory at the end : " + (Process.GetCurrentProcess().PrivateMemorySize64 / 1024)/1024);
Console.WriteLine("All allocated memory freed. Press Enter to quit..");
Console.ReadLine();
}
}
}
}
This kind of thing is almost always a bad idea. If you succeed in creating a program that chews up memory, you'll likely find that doing so doesn't stop the other program from responding. The virtual memory manager will go to heroic efforts to keep the other program running. It will, for example, page your memory hog's data to disk so as to keep the working program's data in memory where it belongs. And if you modify your memory hog so that it locks pages in memory (i.e. doesn't let the pages get swapped out), then the computer will start thrashing.
You're much better off writing diagnostic code in the program you're testing that will let you call SetProcessWorkingSetSizeEx to test how the program responds under varying memory conditions. If you can't modify the program you're testing, you can write a program that gets the test program's handle and calls SetProcessWorkingSetSizeEx
, passing that handle.
Ok, so three issues in your post...
There is no need to PInvoke allocation, you can simply use Marshal.AllocHGlobal and FreeHGlobal for this.
If you don't actually use the memory then the system will reserve it but not necessarily place it into the working set. So if you want to HOG memory you will need to first allocate the memory and then continually read/write to that memory. Even this will allow the system to unload pages that are not being allocated, but it will place pressure on the memory.
Generally I have to agree with Jim Mischel, this is not going to help you much.
For what it's worth, here is the program updated to write to all the memory allocated and then start a thread that continually reads the memory. The down side to this is that one thread/cpu will be consumed by this.
static void Main(string[] args)
{
int blockSize = 1024*1024; //1mb
byte*[] handles = new byte*[1024];
Console.WriteLine("Memory before : " + (Process.GetCurrentProcess().PrivateMemorySize64/1024)/1024); // get value in Megabytes
try
{
for(int i=0; i<1024; i++)
{
handles[i] = (byte*)Marshal.AllocHGlobal(blockSize);
//write to the memory
for (int off = 0; off < blockSize; off++)
*(handles[i] + off) = 1;
}
}
finally
{
//create a thread to ensure the memory continues to be accessed
ManualResetEvent mreStop = new ManualResetEvent(false);
Thread memoryThrash = new Thread(
() =>
{
int ihandle = 0;
while (!mreStop.WaitOne(0, false))
{
for (int off = 0; off < blockSize; off++)
if (*(handles[ihandle++ % handles.Length] + off) != 1)
throw new InvalidOperationException();
}
}
);
memoryThrash.IsBackground = true;
memoryThrash.Start();
Console.WriteLine("Memory after : " + (Process.GetCurrentProcess().PrivateMemorySize64 / 1024)/1024);
Console.WriteLine("Finished allocating 1024MB memory....Press Enter to free up.");
Console.ReadLine();
mreStop.Set();
memoryThrash.Join();
}
try
{
for(int i=0; i<1024; i++)
{
Marshal.FreeHGlobal(new IntPtr(handles[i]));
}
}
finally
{
Console.WriteLine("Memory at the end : " + (Process.GetCurrentProcess().PrivateMemorySize64 / 1024)/1024);
Console.WriteLine("All allocated memory freed. Press Enter to quit..");
Console.ReadLine();
}
}
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