I have a Visual Studio 2008 C++ project for Windows Mobile 6.x where I need more memory than is available to me in the 32MB process slot. So, I'm looking at using memory mapped files. I've created a standard allocator implementation that replaces new/delete with CreateFileMapping and MapViewOfFile.
The intended use is something like this:
struct Foo
{
char a[ 1024 ];
};
int _tmain( int argc, _TCHAR* argv[] )
{
std::vector< boost::shared_ptr< Foo > > v;
for( int i = 0; i < 40000; ++i )
{
v.push_back( boost::allocate_shared< Foo >( MappedFileAllocator< Foo >() ) );
}
return 0;
}
With the std::allocator
, I can get 28197 iterations in that example before I get a std::bad_alloc
exception. With the MappedFileAllocator
, I get 32371 iterations before the device completely freezes and has to be rebooted. Since my device has 512MB of RAM, I expected to be able to get far more iterations out of that loop.
My MappedFileAllocator
implementation is:
template< class T >
class MappedFileAllocator
{
public:
typedef T value_type;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T* pointer;
typedef const T* const_pointer;
typedef T& reference;
typedef const T& const_reference;
pointer address( reference r ) const { return &r; };
const_pointer address( const_reference r ) const { return &r; };
/// convert a MappedFileAllocator<T> to a MappedFileAllocator<U>
template< class U >
struct rebind { typedef MappedFileAllocator< U > other; };
MappedFileAllocator() throw() : mapped_file_( INVALID_HANDLE_VALUE ) { };
template< class U >
explicit MappedFileAllocator( const MappedFileAllocator< U >& other ) throw()
: mapped_file_( INVALID_HANDLE_VALUE )
{
if( other.mapped_file_ != this->mapped_file_ )
{
::DuplicateHandle( GetCurrentProcess(),
other.mapped_file_,
GetCurrentProcess(),
&this->mapped_file_,
0,
FALSE,
DUPLICATE_SAME_ACCESS );
}
};
pointer allocate( size_type n, const void* /*hint*/ = 0 )
{
if( n > max_size() )
throw std::bad_alloc();
if( n > 0 )
{
size_type buf_size = n * sizeof( value_type );
mapped_file_ = ::CreateFileMapping( INVALID_HANDLE_VALUE,
NULL,
PAGE_READWRITE,
0,
buf_size,
L"{45E4FA7B-7B1E-4939-8CBB-811276B5D4DE}" );
if( NULL == mapped_file_ )
throw std::bad_alloc();
LPVOID f = ::MapViewOfFile( mapped_file_,
FILE_MAP_READ | FILE_MAP_WRITE,
0,
0,
buf_size );
if( NULL == f )
{
::CloseHandle( mapped_file_ );
mapped_file_ = INVALID_HANDLE_VALUE;
throw std::bad_alloc();
}
return reinterpret_cast< T* >( f );
}
return 0;
};
void deallocate( pointer p, size_type n )
{
if( NULL != p )
{
::FlushViewOfFile( p, n * sizeof( T ) );
::UnmapViewOfFile( p );
}
if( INVALID_HANDLE_VALUE != mapped_file_ )
{
::CloseHandle( mapped_file_ );
mapped_file_ = INVALID_HANDLE_VALUE;
}
};
size_type max_size() const throw()
{
return std::numeric_limits< size_type >::max() / sizeof( T );
};
/// handle to the memory-mapped file
HANDLE mapped_file_;
private:
/// disallow assignment
void operator=( const MappedFileAllocator& );
}; // class MappedFileAllocator
Can anybody suggest where I may be going wrong with my MappedFileAllocator
implementation?
Thanks, PaulH
Check if boost::interprocess supports Windows Mobile. They have facilities for creating memory-mapped files and using the memory to allocate any piece of data you want:
http://www.boost.org/doc/libs/1_47_0/doc/html/interprocess/sharedmemorybetweenprocesses.html#interprocess.sharedmemorybetweenprocesses.mapped_file
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