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MediaPlayer cannot render to TextureView after image render

I have a MediaPlayer rendering videos to a TextureView. This is working.

Now, I want to display a still image on this TextureView for a given time, then get the MediaPlayer to render a video to the same TextureView.

Here's my code to render the bitmap:

Canvas canvas = mTextureView.lockCanvas();
canvas.drawBitmap(sourceBitmap, matrix, new Paint());
mTextureView.unlockCanvasAndPost(canvas);

After this, any attempts to play videos result in ERROR_INVALID_OPERATION (-38) being triggered from the video player.

I tried commenting out the call to drawBitmap, and the error still happened. It seems that the simple act of calling lockCanvas followed by unlockCanvasAndPost results in the TextureView being unsuitable for the MediaPlayer to use.

Is there some way that I can reset the TextureView to a state that allows the MediaPlayer to use it?

I'm working on Android 4.2.2.

like image 478
Andrew Shepherd Avatar asked Jul 23 '14 04:07

Andrew Shepherd


Video Answer


1 Answers

You can't do this, due to a limitation of the Android app framework (as of Android 4.4 at least).

The SurfaceTexture that underlies the TextureView is a buffer consumer. The MediaPlayer is one example of a buffer producer, Canvas is another. Once you attach a producer, you have to detach it before you can attach a second producer.

The trouble is that there is no way to detach a software-based (Canvas) buffer producer. There could be, but isn't. So once you draw with Canvas, you're stuck. (There's a note to that effect here.)

You can detach a GLES producer. For example, in one of Grafika's video player classes you can find a clearSurface() method that clears the surface to black using GLES. Note the EGL context and window are created and explicitly released within the scope of the method. You could expand the method to show an image instead.

like image 136
fadden Avatar answered Oct 19 '22 06:10

fadden