I want to measure the runtime of my C++ code. Executing my code takes about 12 hours and I want to write this time at the end of execution of my code. How can I do it in my code?
Operating system: Linux
The simplest and most intuitive way to measure time is to use a stopwatch manually from the moment you start a program. Assuming you manage to start the stopwatch and the program at the same time, the option requires the program to print a certain warning at the end of execution or at the end of a subroutine.
Calculate the execution timeThe difference between the end time and start time is the execution time. Get the execution time by subtracting the start time from the end time.
If you are using C++11 you can use system_clock::now()
:
auto start = std::chrono::system_clock::now(); /* do some work */ auto end = std::chrono::system_clock::now(); auto elapsed = end - start; std::cout << elapsed.count() << '\n';
You can also specify the granularity to use for representing a duration:
// this constructs a duration object using milliseconds auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(end - start); // this constructs a duration object using seconds auto elapsed = std::chrono::duration_cast<std::chrono::seconds>(end - start);
If you cannot use C++11, then have a look at chrono from Boost.
The best thing about using such a standard libraries is that their portability is really high (e.g., they both work in Linux and Windows). So you do not need to worry too much if you decide to port your application afterwards.
These libraries follow a modern C++ design too, as opposed to C-like approaches.
EDIT: The example above can be used to measure wall-clock time. That is not, however, the only way to measure the execution time of a program. First, we can distinct between user and system time:
Depending on the objectives it may be necessary or not to consider system time as part of the execution time of a program. For instance, if the aim is to just measure a compiler optimization on the user code then it is probably better to leave out system time. On the other hand, if the user wants to determine whether system calls are a significant overhead, then it is necessary to measure system time as well.
Moreover, since most modern systems are time-shared, different programs may compete for several computing resources (e.g., CPU). In such a case, another distinction can be made:
For measuring CPU time, Boost includes a set of extra clocks:
process_real_cpu_clock
, captures wall clock CPU time spent by the current process.process_user_cpu_clock
, captures user-CPU time spent by the current process.process_system_cpu_clock
, captures system-CPU time spent by the current process. A tuple-like class process_cpu_clock
, that captures real, user-CPU, and system-CPU process times together.thread_clock
thread steady clock giving the time spent by the current thread (when supported by a platform).Unfortunately, C++11 does not have such clocks. But Boost is a wide-used library and, probably, these extra clocks will be incorporated into C++1x at some point. So, if you use Boost you will be ready when the new C++ standard adds them.
Finally, if you want to measure the time a program takes to execute from the command line (as opposed to adding some code into your program), you may have a look at the time command, just as @BЈовић suggests. This approach, however, would not let you measure individual parts of your program (e.g., the time it takes to execute a function).
Use std::chrono::steady_clock
and not std::chrono::system_clock
for measuring run time in C++11. The reason is (quoting system_clock
's documentation):
on most systems, the system time can be adjusted at any moment
while steady_clock is monotonic and is better suited for measuring intervals:
Class std::chrono::steady_clock represents a monotonic clock. The time points of this clock cannot decrease as physical time moves forward. This clock is not related to wall clock time, and is best suitable for measuring intervals.
Here's an example:
auto start = std::chrono::steady_clock::now(); // do something auto finish = std::chrono::steady_clock::now(); double elapsed_seconds = std::chrono::duration_cast< std::chrono::duration<double> >(finish - start).count();
A small practical tip: if you are measuring run time and want to report seconds std::chrono::duration_cast<std::chrono::seconds>
is rarely what you need because it gives you whole number of seconds. To get the time in seconds as a double
use the example above.
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