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Materials science for game programming

Does anybody know of a good resource for programming the behaviors of various materials interacting?

Game programming physics resources usually cover collision detection, momentum, intertia, etc., but they seem to deal with a sort of idealized "material". I'm interested in simulating behavior of, say a projectile striking metal, which would deform more plastically, vs. one striking wood, which would tend to splinter, or glass, which would shatter.

Is there a book or online resource that deals with this from a game/simulation perspective?

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Buggieboy Avatar asked Sep 05 '09 14:09

Buggieboy


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1 Answers

I believe this gamedev.net article on material deformation has a lot of what you're looking for.

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chaos Avatar answered Sep 27 '22 23:09

chaos