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manually trigger touch event

I searched for the past 30 minutes, but didn't find a solution.

I want to trigger a touchstart event on an element.

This fires the touchstart event:

var e = document.createEvent('MouseEvent');  e.initMouseEvent("touchstart", true, true, window, 1, screenX, screenY, clientX, clientY,     ctrlKey, altKey, shiftKey, metaKey, button, relatedTarget);  target.dispatchEvent(e); 

Note that the variables are defined by my function

But there's a problem with that. The event object doesn't have a touches property. So something like this won't work:

var touch = e.touches[0]; 

Is there a way to trigger a touchstart event manually (it should work on Android >= 4.0 and Chrome with touch enabled [DevTools]) ?

Please note, that I do NOT want to use any framework like jQuery. With jQuery it's easy to create a touchevent on an element ;)

like image 579
AndreM96 Avatar asked Aug 05 '13 13:08

AndreM96


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The touchstart event occurs when the user touches an element. But a click event is fired when the user clicks an element.

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The touchstart event occurs when the user touches an element. Note: The touchstart event will only work on devices with a touch screen. Tip: Other events related to the touchstart event are: touchend - occurs when the user removes the finger from an element.


2 Answers

According to W3C

var e = document.createEvent('TouchEvent'); 

Then, also change

e.initMouseEvent(); 

to

e.initTouchEvent(); 

As you've created a touchstart event.

The W3C link says:

Some user agents implement an initTouchEvent method as part of the TouchEvent interface. When this method is available, scripts can use it to initialize the properties of a TouchEvent object, including its TouchList properties (which can be initialized with values returned from createTouchList). The initTouchEvent method is not yet standardized, but it may appear in some form in a future specification.

So you'll might have to resort to e.initUIEvent('touchstart', true, true);
In addition, the official spec also states that the TouchList object is optional, and can be created manually using the createTouchList method. To add a touch to that list, you'll have to call the createTouch method, where you'll pass all coordinates and such:

 6.1 Methods  #createTouch Creates a Touch object with the specified attributes. Parameter | Type        | Nullable | Optional | Description view      | WindowProxy |   ✘      |    ✘     | target    | EventTarget |   ✘      |    ✘     | identifier| long        |   ✘      |    ✘     | pageX     | long        |   ✘      |    ✘     | pageY     | long        |   ✘      |    ✘     | screenX   | long        |   ✘      |    ✘     | screenY   | long        |   ✘      |    ✘     | Return type: Touch  #createTouchList Creates a TouchList object consisting of zero or more Touch objects. Calling this method with no arguments creates a TouchList with no objects in it and length 0 (zero).  Parameter | Type  | Nullable | Optional | Description touches   | Touch |     ✘    |    ✔     | Return type: TouchList  

If that doesn't work, you could try this:

var e = document.createEvent('UIEvent'); e.initUIEvent(); 

should work, it makes more sense than createEvent('MouseEvent') at any rate...
But for testing purposes, why not open your chrome console and check Emulate touch events, plus override user agent to Android 4. (Ctrl+Shift+j > click the gear bottom right corner, and select Overrides, there you'll find all the settings you need)

Since the touch-events have a long way to go, still in terms of their becoming standardized, it turns out the touches property is not RO (yet?), so you can use this quick-fix (which the OP found and used with the desired result):

var e = document.createEvent('TouchEvent'); e.touches = [{pageX: pageX, pageY: pageY}]; 

Which, I think (I can't believe it if it weren't the case) is faster than:

e.touches = e.createTouchList(     e.createTouch(window, target, 0, pageX, pageY, screenX, screenY) ); 
like image 195
Elias Van Ootegem Avatar answered Oct 13 '22 18:10

Elias Van Ootegem


I know this has been answered, but I too struggled to find an answer to this problem and the accepted answer didn't work for me. In the end, the solution I found is really very simple and has support across browsers:

var e = new Event('touchstart'); target.dispatchEvent(e); 

That's it. Couldn't be easier.

like image 40
Derek Henderson Avatar answered Oct 13 '22 18:10

Derek Henderson