I'm developing a game that is mixed with winforms (for the map editor). The problem I am facing is that even if the main game window isn't in focus, it still receives mouse change events (such as clicking and moving the mouse).
Is there a way to make sure my application is in focus before continuing on to handle these events are is there some kind of built in method?
Thanks!
Use the Game.IsActive
property to check if you should deal with mouse and keyboard input.
If you add a reference to System.Windows.Forms
you can check if the XNA window is active like this:
if (System.Windows.Forms.Form.ActiveForm ==
(System.Windows.Forms.Control.FromHandle(Window.Handle) as System.Windows.Forms.Form))
{
// Active form is the XNA window.
}
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