In my application I want to create a ripple which fills the whole view. Because it doesn't worked properly I created a minimal example app and tried it there but with no success.
My Layout looks like this:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="match_parent" android:padding="16dp">
<View
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/ripple"
android:onClick="onViewClicked" />
</LinearLayout>
And my drawable is defined like this:
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="#1E88E5"
android:radius="0dp">
<item
android:id="@android:id/mask"
android:drawable="@android:color/white" />
</ripple>
Here is a video how it looks currently. I want that the circle (I think its called hotspot officially) grows from the middel until it fills the whole View
. I'm not talking about the radius of the ripple which is consciously set to 0dp here. Do you have any ideas how I can achieve this?
EDIT: In the end I want to achieve something like this.
For everyone who do not want to read all the answers: I managed to implement it and create a repo for this. Fell free to use this in your project and send me pull requests.
android:attr/selectableItemBackground”: this creates ripple effect with border. android:background=”? android:attr/selectableItemBackgroundBorderless”: this creates ripple effect without border.
Ripple touch effect was introduced with material design in Android 5.0 (API level 21). Touch feedback in material design provides an instantaneous visual confirmation at the point of contact when users interact fwith UI elements.
Ripple's logo comprises three colours: blue and teal gradient for the triskelion (symbol), and grey for the logotype. These colours have been extracted from the Ripple Style Guide.
ripple effect for regular buttons will work by default in API 21, and for other
touchable views it can be achieved by specifying android:background="?android:attr/selectableItemBackground"> In Java CODE int[] attrs = new int[]{R.attr.selectableItemBackground}; TypedArray typedArray = getActivity().obtainStyledAttributes(attrs); int backgroundResource = typedArray.getResourceId(0, 0); myView.setBackgroundResource(backgroundResource);
Buttons
Most buttons are made with several drawables. Usually you’ll have a pressed and
normal version of assets like this: /drawable/button.xml:
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:drawable="@drawable/button_pressed"/>
<item android:drawable="@drawable/button_normal"/>
</selector>
If you have a custom button with selected state, your text color changes
depending on the state, etc. So the default button background is not going
to work for you here. You can add this feedback for your own drawables and
for custom buttons by simply wrapping them in a ripple element: /drawable-v21/button.xml:
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight">
<item android:drawable="@drawable/button_normal" />
</ripple>
Using ?android:colorControlHighlight
will give the ripple the same color as the built-in ripples in your app.
If you don’t like the default grey, you can specify what color you want android:colorControlHighlight
to be in your theme.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="AppTheme" parent="android:Theme.Material.Light.DarkActionBar">
<item name="android:colorControlHighlight">@color/your_custom_color</item>
</style>
</resources>
If you want the ripple to extend past the boundary of the view, then you can
instead use ?attr/selectableItemBackgroundBorderless
. This works well with
ImageButtons and smaller Buttons that are part of a larger View:
You can achieve this effect by creating your custom RippleView. Draw circle on full view using onDraw
method and set Animation to that circle.
if (animationRunning) {
canvas.save();
if (rippleDuration <= timer * frameRate) {
animationRunning = false;
timer = 0;
durationEmpty = -1;
timerEmpty = 0;
// There is problem on Android M where canvas.restore() seems to be called automatically
// For now, don't call canvas.restore() manually on Android M (API 23)
if(Build.VERSION.SDK_INT != 23) {
canvas.restore();
}
invalidate();
if (onCompletionListener != null) onCompletionListener.onComplete(this);
return;
} else
canvasHandler.postDelayed(runnable, frameRate);
if (timer == 0)
canvas.save();
canvas.drawCircle(x, y, (radiusMax * (((float) timer * frameRate) / rippleDuration)), paint);
paint.setColor(Color.parseColor("#ffff4444"));
if (rippleType == 1 && originBitmap != null && (((float) timer * frameRate) / rippleDuration) > 0.4f) {
if (durationEmpty == -1)
durationEmpty = rippleDuration - timer * frameRate;
timerEmpty++;
final Bitmap tmpBitmap = getCircleBitmap((int) ((radiusMax) * (((float) timerEmpty * frameRate) / (durationEmpty))));
canvas.drawBitmap(tmpBitmap, 0, 0, paint);
tmpBitmap.recycle();
}
paint.setColor(rippleColor);
if (rippleType == 1) {
if ((((float) timer * frameRate) / rippleDuration) > 0.6f)
paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timerEmpty * frameRate) / (durationEmpty)))));
else
paint.setAlpha(rippleAlpha);
}
else
paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timer * frameRate) / rippleDuration))));
timer++;
}
The implementation is stolen from RippleEffect Library project. Find full implementation in library project.
To create circle from only center poistion use below method
/**
* Launch Ripple animation for the current view centered at x and y position
*
* @param x Horizontal position of the ripple center
* @param y Vertical position of the ripple center
*/
public void animateRipple(final float x, final float y) {
createAnimation(x, y);
}
/**
* Create Ripple animation centered at x, y
*
* @param x Horizontal position of the ripple center
* @param y Vertical position of the ripple center
*/
private void createAnimation(final float x, final float y) {
if (this.isEnabled() && !animationRunning) {
if (hasToZoom)
this.startAnimation(scaleAnimation);
radiusMax = Math.max(WIDTH, HEIGHT);
if (rippleType != 2)
radiusMax /= 2;
radiusMax -= ripplePadding;
if (isCentered || rippleType == 1) {
this.x = getMeasuredWidth() / 2;
this.y = getMeasuredHeight() / 2;
} else {
this.x = x;
this.y = y;
}
animationRunning = true;
if (rippleType == 1 && originBitmap == null)
originBitmap = getDrawingCache(true);
invalidate();
}
}
Output :
You can get circle that grows from the middle until it fills the whole View
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