I have a HTML5 video element in my page. The video I want to play is having a duration of 10 minutes.
I have to play the part of the video from minute 1 to minute 5.
I can start it from a particular time by setting its currentTime
property.
But how can I stop the video at a particular time jQuery or JavaScript?
The pause() method halts (pauses) the currently playing audio or video.
document. getElementById("video1"). currentTime = 10; The Javascript statement sets the video1 video's current time to the 10-second mark.
As several comments mentioned, you can remove the loop attribute to get it to stop looping. You could keep it in the HTML code and then just remove it when you want to stop looping.
TL;DR: Simply listen on "timeupdate"
:
video.addEventListener("timeupdate", function(){
if(this.currentTime >= 5 * 60) {
this.pause();
}
});
The usual way to wait for something in JavaScript is to wait for an event or a timeout. A timeout is out of question in this case, the user might pause the video on his own. In this case the stop wouldn't be on your specific time, but earlier.
Checking the time regularly is also too costly: you either check too often (and therefore waste precious processing power) or not often enough and therefore you won't stop at the correct time.
However currentTime
is a checkable property, and to our luck, there's the timeupdate
event for media elements, which is described as follows:
The current playback position changed as part of normal playback or in an especially interesting way, for example discontinuously.
This concludes that you can simply listen on timeupdate
and then check whether you've passed the mark:
// listen on the event
video.addEventListener("timeupdate", function(){
// check whether we have passed 5 minutes,
// current time is given in seconds
if(this.currentTime >= 5 * 60) {
// pause the playback
this.pause();
}
});
Keep in mind that this will pause whenever the user tries to skip past 5 minutes. If you want to allow skips and only initially pause the video beyond the 5 minute mark, either remove the event listener or introduce some kind of flag:
var pausing_function = function(){
if(this.currentTime >= 5 * 60) {
this.pause();
// remove the event listener after you paused the playback
this.removeEventListener("timeupdate",pausing_function);
}
};
video.addEventListener("timeupdate", pausing_function);
The timeupdate
event is what you are looking for, but it only fires at about 2 fps which is too slow to stop at precise times.
For those cases I used requestAnimationFrame
which fires at 60 fps and decreased the endTime a little which fixes small "lag hops":
const onTimeUpdate = () => {
if (video.currentTime >= (endTime - 0.05)) {
video.pause()
} else {
window.requestAnimationFrame(onTimeUpdate)
}
}
window.requestAnimationFrame(onTimeUpdate)
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