In Lua I have a function called utils.debug()
and what I would like to do is use it in my Lua code as follows:
function Foo:doSomething
if (/* something */) then
print("Success!")
else
utils.debug()
end
end
function Foo:doSomethingElse
if (/* something else */) then
print("Awesome!")
else
utils.debug()
end
end
I would like to use it throughout my Lua code to help me debug. As a result, I would like my C++ code to know where in the Lua code the utils.debug()
was called from. I looked into lua_Debug
and lua_getinfo
and they seem pretty close to what I want, but I'm missing a piece:
int MyLua::debug(lua_State* L)
{
lua_Debug ar;
lua_getstack(L, 1, &ar);
lua_getinfo(L, ??????, &ar);
// print out relevant info from 'ar'
// such as in what function it was called, line number, etc
}
Is this what the lua_Debug struct is for or is there another facility or method I should use to do this?
Lua scripting is used to dynamize forms and reports. It's a software workshop that allows you to create real database management applications. NUT allows Applications written in Lua. OpenResty, a web platform based on nginx, supports Lua scripting in different execution phases.
Key Difference Between Lua vs PythonThe Lua is based on a multi-paradigm but primarily focus on the scripting language. Python is based on a multi-paradigm but focuses on object-oriented language. The Lua language is using for embedded code in a computer or virtual register-based machine.
Lua is embeddable It is also easy to extend programs written in other languages with Lua. Lua has been used to extend programs written not only in C and C++, but also in Java, C#, Smalltalk, Fortran, Ada, Erlang, and even in other scripting languages, such as Perl and Ruby.
Lua (/ˈluːə/ LOO-ə; from Portuguese: lua [ˈlu. (w)ɐ] meaning moon) is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications.
This is what I use to produce a Lua stack trace:
lua_Debug info;
int level = 0;
while (lua_getstack(l, level, &info)) {
lua_getinfo(l, "nSl", &info);
fprintf(stderr, " [%d] %s:%d -- %s [%s]\n",
level, info.short_src, info.currentline,
(info.name ? info.name : "<unknown>"), info.what);
++level;
}
See the documentation for lua_getinfo
for more info.
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