I have the following problem: In myClass I want to default initialize a pointer to yourClass, with a new yourClass adress. Unfortunately, if I want to delete the pointer at any point I get a (core dump).
class myClass
{
protected:
yourClass * yc;
public:
myClass() { yc = new yourClass(); }
myClass(yourClass * tyc ) { delete yc; yc = tyc; }
~myClass() { delete yc; yc = NULL; }
void setMyClass (yourClass * tyc) { delete yc; yc = tyc; }
void print () { yc->print(); }
};
int main()
{
yourClass b (//parameter);
myClass * a = new myClass();
a->print();
a->setMyClass(&b)
a->print();
delete a;
return 0;
}
The print() of a, should result in two different prints, dependent on //parameters.
I considered yourClass yc; instead of a yourClass* yc, but I want to know if it is possible.
EDIT: I reworked the code in the following way and it works. Still looks complicated, smart pointers seem promising and I still did not apply the "Rule of Three". Here the code. Thanks all.
class myClass
{
protected:
yourClass * yc;
bool dynamic;
public:
myClass() { dynamic = true; yc = new yourClass (); }
myClass (yourClass * tyc )
{
// dynamic init (like default)
if (tyc == NULL ) { dynamic = true; yc = new yourClass (); }
// static use of yc
else { dynamic = false; yc = tyc; }
}
// because only if dynamic is true, we need to erase
~blu () { if (dynamic) { delete yc; dynamic = false; } }
void setMyClass(yourClass* tyc)
{
// leaving unchanged if new-stuff is NULL or like old-stuff
if ( tyc == yc || tyc == NULL ) return;
else // treating dynamic and static differently
{
if (dynamic) // if flag is set, must be deleted
{
delete yc; yc = tyc; dynamic = false;
}
else // must not be deleted, dynamic is still false
{
yc = tyc;
}
}
}
void print () { yc->print(); }
};
That's because you are trying to delete too much:
delete yc;
)delete a;
will try to delete a pointer to b, which is an object on the stack; what happens depend on your OS (I expect an exception/core dump/whatever)EDIT: another problem I spotted..
a->setMyClass(NULL)
I would suggest:
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