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Loop on enumeration values

Tags:

c++

loops

enums

How awful is it - or is it perfectly acceptable - to index a loop on an enumeration?

I have an enumeration defined. The values of the literals are default values. The assigned values do not have any significance, will not have any significance, and the values of any literals added in the future will also not have any significance. It's just defined to limit the allowed values and to make things easier to follow. Therefore the values will always start at 0 and increase by 1.

Can I set up a loop like so:

enum MyEnum
{
    value1,
    value2,
    value3,
    maxValue
}

for(MyEnum i = value1; i < maxValue; i = static_cast<MyEnum>(i+1)){}
like image 950
Rachel Avatar asked Mar 19 '10 18:03

Rachel


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2 Answers

I wrote an enum iterator a while ago for these cases

enum Foo {
 A, B, C, Last
};

typedef litb::enum_iterator<Foo, A, Last> FooIterator;

int main() {
  FooIterator b(A), e;
  std::cout << std::distance(b, e)  << " values:" << std::endl;
  std::copy(b, e, std::ostream_iterator<Foo>(std::cout, "\n"));

  while(b != e) doIt(*b++);
}

If you are interested, here is the code. If you like, you can extend it to be a random access iterator by providing +, <, [] and friends. Algorithms like std::distance will thank you by providing O(1) time complexity for the then random-access iterator.

#include <cassert>

namespace litb {

template<typename Enum, Enum Begin, Enum End>
struct enum_iterator 
  : std::iterator<std::bidirectional_iterator_tag, Enum> {
  enum_iterator():c(End) { }
  enum_iterator(Enum c):c(c) { }

  enum_iterator &operator=(Enum c) {
    this->assign(c);
    return *this;
  }

  enum_iterator &operator++() {
    this->inc();
    return *this;
  }

  enum_iterator operator++(int) {
    enum_iterator cpy(*this);
    this->inc();
    return cpy;
  }

  enum_iterator &operator--() {
    this->dec();
    return *this;
  }

  enum_iterator operator--(int) {
    enum_iterator cpy(*this);
    this->dec();
    return cpy;
  }

  Enum operator*() const {
    assert(c != End && "not dereferencable!");
    return c;
  }

  bool equals(enum_iterator other) const {
    return other.c == c;
  }

private:
  void assign(Enum c) {
    assert(c >= Begin && c <= End);
    this->c = c; 
  }

  void inc() {
    assert(c != End && "incrementing past end");
    c = static_cast<Enum>(c + 1);
  }

  void dec() {
    assert(c != Begin && "decrementing beyond begin");
    c = static_cast<Enum>(c - 1);
  }

private:
  Enum c;
};

template<typename Enum, Enum Begin, Enum End>
bool operator==(enum_iterator<Enum, Begin, End> e1, enum_iterator<Enum, Begin, End> e2) {
  return e1.equals(e2);
}

template<typename Enum, Enum Begin, Enum End>
bool operator!=(enum_iterator<Enum, Begin, End> e1, enum_iterator<Enum, Begin, End> e2) {
  return !(e1 == e2);
}

} // litb
like image 91
Johannes Schaub - litb Avatar answered Oct 22 '22 02:10

Johannes Schaub - litb


As far as I'm concerned, that's just fine. I'm sure some purist out there somewhere will freak out, but as far as the language spec is concerned, that code will work correctly, so you should feel free to go for it if it makes your life easier.

like image 20
Carl Norum Avatar answered Oct 22 '22 02:10

Carl Norum