The X: I need to know how much memory each part of my program is using. My program uses the C++ std library, a lot. In particular, I want to know how much memory each object is using.
How I'm doing it: to log the consumption of some_vector
, just write
my::vector<double,MPLLIBS_STRING("some_vector")> some_vector;
where
namespace my {
template<class T, class S>
using vector = std::vector<T,LoggingAllocator<T,S>>;
}
The loggin allocator is implemented as follows:
template<class T, class S = MPLLIBS_STRING("unknown")> struct LoggingAllocator {
// ... boilerplate ...
pointer allocate (size_type n, std::allocator<void>::const_pointer hint = 0) {
log_allocation(boost::mpl::c_str<S>::value);
// allocate_memory (I need to handle it myself)
}
void destroy (pointer p) ; // logs destruction
void deallocate (pointer p, size_type num); // logs deallocation
};
Question: Is there a better way to get this behavior in a generic way? By better I mean, simpler, nicer, without dependencies on boost::mpl
and mpllibs::metaparse
,... Ideally I would just like to write
my::vector<double,"some_vector"> some_vector;
and be done with it.
While maybe not "more generic", if you don't want to handle all the allocation yourself, you could inherit from the standard allocator std::allocator
:
template<class T, class S = MPLLIBS_STRING("unknown"), class Allocator = std::allocator<T>>
struct LoggingAllocator : public Allocator {
// ...
};
In the allocate
/destroy
/deallocate
functions do the logging, and then call the parents methods:
pointer allocate (size_type n, std::allocator<void>::const_pointer hint = 0) {
log_allocation(boost::mpl::c_str<S>::value);
return Allocator::allocate(n, hint);
}
However note that std::allocator
isn't really designed for being inherited, exemplified by it having no virtual destructor.
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