I have an shared object that need to be send to a system API and extract it back later. The system API receives void * only. I cannot use shared_ptr::get() because it do not increases the reference count and it could be released by other threads before extract from the system API. Sending a newed shared_ptr * will work but involves additional heap allocation.
One way to do it is to let the object derived from enable_shared_from_this. However, because this class template owns only a weak_ptr, it is not enough to keep the object from released.
So my solution looks like the following:
class MyClass:public enable_shared_from_this<MyClass> {
private:
shared_ptr<MyClass> m_this;
public:
void *lock(){
m_this=shared_from_this();
return this;
}
static shared_ptr<MyClass> unlock(void *p){
auto pthis = static_cast<MyClass *>(p);
return move(pthis->m_this);
}
/* ... */
}
/* ... */
autp pobj = make_shared<MyObject>(...);
/* ... */
system_api_send_obj(pobj->lock());
/* ... */
auto punlocked = MyClass::unlock(system_api_reveive_obj());
Are there any easier way to do this?
The downside of this solution:
it requires an additional shared_ptr<MyClass>
in the MyClass object layout, in addition of a weak_ptr
in the base class enable_shared_from_this
.
As I mentioned in the comments, access to lock()
and unlock()
concurrently is NOT Safe.
The worst thing is that this solution can only support lock()
once before a call of unlock()
. If the same object is to be use for multiple system API calls, additional reference counting must be implemented.
If we have another enable_lockable_shared_from_this
class it will be greate:
class MyClass:public enable_lockable_shared_from_this<MyClass> {
/* ... */
}
/* ... */
autp pobj = make_shared<MyObject>(...);
/* ... */
system_api_send_obj(pobj.lock());
/* ... */
auto punlocked = unlock_shared<MyClass>(system_api_reveive_obj());
And the implementation of enable_lockable_shared_from_this
is similar as enable_shared_from_this
, the only difference is it implements lock()
and a helper function unlock_shared
. The calling of those functions only explicitly increase and decrease use_count(). This will be the ideal solution because:
It eliminate the additional space cost
It reuses the facilities existing for shared_ptr to guarantee concurrency safety.
The best thing of this solution is that it supports multiple lock()
calls seamlessly.
However, the only biggest downside is: it is not available at the moment!
UPDATE:
At least two answers to this question involves a container of pointers. Please compare those solutions with the following:
class MyClass:public enable_shared_from_this<MyClass> {
private:
shared_ptr<MyClass> m_this;
mutex this_lock; //not necessory for single threading environment
int lock_count;
public:
void *lock(){
lock_guard lck(this_lock); //not necessory for single threading environment
if(!lock_count==0)
m_this=shared_from_this();
return this;
}
static shared_ptr<MyClass> unlock(void *p){
lock_guard lck(this_lock); //not necessory for single threading environment
auto pthis = static_cast<MyClass *>(p);
if(--lock_count>0)
return pthis->m_this;
else {
lock_count=0;
return move(pthis->m_this); //returns nullptr if not previously locked
}
}
/* ... */
}
/* ... */
autp pobj = make_shared<MyObject>(...);
/* ... */
system_api_send_obj(pobj->lock());
/* ... */
auto punlocked = MyClass::unlock(system_api_reveive_obj());
This is absolutely an O(1) vs O(n) (space; time is O(log(n)) or similar, but absolutely greater than O(1) ) game.
I am now have an idea of the following:
template<typename T>
struct locker_helper{
typedef shared_ptr<T> p_t;
typedef typename aligned_storage<sizeof(p_t), alignment_of<p_t>::value>::type s_t;
};
template<typename T> void lock_shared(const shared_ptr<T> &p){
typename locker_helper<T>::s_t value;
new (&value)shared_ptr<T>(p);
}
template<typename T> void unlock_shared(const shared_ptr<T> &p){
typename locker_helper<T>::s_t value
= *reinterpret_cast<const typename locker_helper<T>::s_t *const>(&p);
reinterpret_cast<shared_ptr<T> *>(&value)->~shared_ptr<T>();
}
template<typename T>
void print_use_count(string s, const shared_ptr<T> &p){
cout<<s<<p.use_count()<<endl;
}
int main(int argc, char **argv){
auto pi = make_shared<int>(10);
auto s = "pi use_count()=";
print_use_count(s, pi); //pi use_count()=1
lock_shared(pi);
print_use_count(s, pi);//pi use_count()=2
unlock_shared(pi);
print_use_count(s, pi);//pi use_count()=1
}
and then we can implement the original example as following:
class MyClass:public enable_shared_from_this { /*...*/ };
/* ... */
auto pobj = make_shared<MyClass>(...);
/* ... */
lock_shared(pobj);
system_api_send_obj(pobj.get());
/* ... */
auto preceived =
static_cast<MyClass *>(system_api_reveive_obj())->shared_from_this();
unlock_shared(preceived);
It is easy to implement a enable_lockable_shared_from_this
with this idea. However, the above is more generic, allows control things that is not derived from enable_lockable_from_this` template class.
Why not just wrap the void *
API in something that tracks the lifetime of that API's references to your object?
eg.
typedef std::shared_ptr<MyClass> MyPtr;
class APIWrapper
{
// could have multiple references to the same thing?
// use multiset instead!
// are references local to transient messages processed in FIFO order?
// use a queue! ... etc. etc.
std::set<MyPtr, SuitableComparator> references_;
public:
void send(MyPtr const &ref)
{
references_.insert(ref);
system_api_send_obj(ref.get());
}
MyPtr receive(void *api)
{
MyPtr ref( static_cast<MyClass *>(api)->shared_from_this() );
references_.erase(ref);
return ref;
}
};
Obviously (hopefully) you know the actual ownership semantics of your API, so the above is just a broad guess.
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