I have an executable (that I created using Visual C++ 10), and I need to use its capabilities from another program I wrote (same environment). Due to complex deployment requirements which I won't go into, building a DLL from the required functionality and loading it in both programs is not something I can do.
So I thought that I can __declspec(dllexport)
some functions in the EXE, and then LoadLibrary()
will let me GetProcAddress()
them.
Obviously this can't be done, though when I started looking at it - it looked feasible.
Specifically, when you __declspec(dllexport)
functions in an EXE project, Visual C++ also generates a lib
file for dynamic linking - so you don't even need to use LoadLibrary()
- just link against the resulting lib and call the functions.
Unfortunately, the main problem is that when you declare the resulting file as an EXE, Visual C++ adds the "CRTmain" entry point into the resulting file, instead of the "CRTDLLmain" that a DLL gets. When Windows (automatically) LoadLibrary()
the EXE from your main program, it doesn't call the the "CRTDLLmain" entry point (because it doesn't exist), the C runtime for the module doesn't get initialized, and as a result all interesting work (such as memory allocation) fails with interesting(*) runtime exceptions.
So as follows, my question is: is there a way to cause Visual C++ to build into the resulting file both the "CRTmain" entry point and the "CRTDLLmain" entry point?
(*) "Interesting" as in an old Chinese curse.
Yes it is possible.
http://www.codeproject.com/Articles/1045674/Load-EXE-as-DLL-Mission-Possible
The idea is a) to patch the IAT and b) to call the CRT before calling your exports.
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