My job is to write a code which loads a .OBJ into Unity in runtime. Unity has provided a sample code in it's wiki page. I used the following code to use the class given in the link:
public class Main : MonoBehaviour {
// Use this for initialization
void Start () {
Mesh holderMesh = new Mesh ();
ObjImporter newMesh = new ObjImporter();
holderMesh = newMesh.ImportFile("C:/Users/cvpa2/Desktop/ng/output.obj");
}
I'm not getting any errors in Unity Monodevelop, but neither is the model loaded. What may be the probable solution?
Just creating a Mesh object is not enough. You will have to do at least two more things:
So if you change your code to the following you should at least see your mesh if it has been successfully created.
using UnityEngine;
using System.Collections;
public class Main : MonoBehaviour
{
// Use this for initialization
void Start()
{
Mesh holderMesh = new Mesh();
ObjImporter newMesh = new ObjImporter();
holderMesh = newMesh.ImportFile("C:/Users/cvpa2/Desktop/ng/output.obj");
MeshRenderer renderer = gameObject.AddComponent<MeshRenderer>();
MeshFilter filter = gameObject.AddComponent<MeshFilter>();
filter.mesh = holderMesh;
}
}
From there on out you'd still have to assign a material (if loaded/created) and other such things, but it would be a start.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With