I was reading the chapter in Beautiful Code on the Linux kernel and the author discusses how Linux kernel implements inheritance in the C language (amongst other topics). In a nutshell, a 'base' struct is defined and in order to inherit from it the 'subclass' struct places a copy of the base at the end of the subclass struct definition. The author then spends a couple pages explaining a clever and complicated macro to figure out how many bytes to back in order to convert from the base part of the object to the subclass part of the object.
My question: Within the subclass struct, why not declare the base struct as the first thing in the struct, instead of the last thing?
The main advantage of putting the base struct stuff first is when casting from the base to the subclass you wouldn't need to move the pointer at all - essentially, doing the cast just means telling the compiler to let your code use the 'extra' fields that the subclass struct has placed after the stuff that the base defines.
Just to clarify my question a little bit let me throw some code out:
struct device { // this is the 'base class' struct
int a;
int b;
//etc
}
struct usb_device { // this is the 'subclass' struct
int usb_a;
int usb_b;
struct device dev; // This is what confuses me -
// why put this here, rather than before usb_a?
}
If one happens to have a pointer to the "dev" field inside of a usb_device object then in order to cast it back to that usb_device object one needs to subtract 8 from that pointer. But if "dev" was the first thing in a usb_device casting the pointer wouldn't need to move the pointer at all.
Any help on this would be greatly appreciated. Even advice on where to find an answer would be appreciated - I'm not really sure how to Google for the architectural reason behind a decision like this. The closest I could find here on StackOverflow is: why to use these weird nesting structure
And, just to be clear - I understand that a lot of bright people have worked on the Linux kernel for a long time so clearly there's a good reason for doing it this way, I just can't figure out what it is.
A subclass ( or derived class ) like the name implies extends the base class; you use the parent class as a template, and you add something else creating a new template, let’s add some color to our cubes with a new colorCube that inherits from cube :
The term Linux-like has also been applied to the Embeddable Linux Kernel Subset, which does not include the full mainline Linux kernel but a small modified subset of the code. There are certain communities that develop kernels based on the official Linux.
However, the interface between the kernel and loadable kernel modules (LKMs), unlike in many other kernels and operating systems, is not meant to be very stable by design. The Linux kernel, developed by contributors worldwide, is a prominent example of free and open source software.
However, the LSB goes beyond what concerns the Linux kernel, because it also defines the desktop specifications, the X libraries and Qt that have little to do with it. The LSB version 5 is built upon several standards and drafts (POSIX, SUS, X/Open, File System Hierarchy (FHS), and others).
The Amiga OS uses this "common header" trick in a lot of places and it looked like a good idea at the time: Subclassing by simply casting the pointer type. But there are drawbacks.
Pro:
Con:
char a;
, then you could have 0, 1 or 3 pad bytes afterwards before the next field of the subclass starts. This led to quite nasty bugs, especially when you had to maintain backwards compatibility (i.e. for some reason, you have to have a certain padding because an ancient compiler version had a bug and now, there is lots of code which expects the buggy padding).The Linux kernel is putting the common structure elsewhere; it can be but doesn't have to be at the end.
Pro:
Con:
I'm new to the Linux kernel code, so take my ramblings here with a grain of salt. As far as I can tell, there is no requirement as to where to put the "subclass" struct. That is exactly what the macros provide: You can cast to the "subclass" structure, regardless of its layout. This provides robustness to your code (the layout of a structure can be changed, without having to change your code. Perhaps there is a convention of placing the "base class" struct at the end, but I'm not aware of it. I've seen lots of code in drivers, where different "base class" structs are used to cast back to the same "subclass" structure (from different fields in the "subclass" of course).
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