I have some logic in a C++ program that is not only insanely complex, it requires multiple solutions for which Prolog is ideal. It's sort of like a firewall config script, checking input for actions, but sometimes more that one action is required.
What I want is something like this:
class PrologEngine
{
LoadLogic(const char* filename) throw PrologException; // Load a file of prolog rules, predicates facts etc in textual format. Must be callable multiple times to load AND COMPILE (for speed) prolog rule files.
std::vector<std::string> Evaluate(const char* predicate_in_string_form = "execute(input, Result)") throw PrologException; Returns a vector of matching predicates in text form.
};
It needs no ability to call back into C++.
AMI Prolog seems to get it, but it's not available on Linux. I'm trying to use SWI-Prolog and can only find 2 examples and and incredibly byzantine API (my opinion)
Can anyone point me to an example that is close to what I'm looking for?
There is A C++ interface to SWI-Prolog, that's high level.
I'm fighting with it, here an example of bridging to OpenGL:
PREDICATE(glEvalCoord1d, 1) {
double u = A1;
glEvalCoord1d( u );
return TRUE;
}
This clean code hides many 'bizantinism', using implicit type conversion and some macro. The interface is well tought and bidirectional: to call Prolog from C++ there are PlCall ('run' a query, similar to Evaluate you expose in the answer) or a more structured PlQuery, for multiple results...
If you don't need to link to openGl, or can wait to ear about the answer that hopefully I'll get from SWI-Prolog mailing list, you should evaluate it.
If you don't mind rewriting the prolog code for use in a native c++ header only library, I'd look into the castor library: http://www.mpprogramming.com/cpp/
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