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Linq performance: should I first use `where` or `select`

I have a large List in memory, from a class that has about 20 properties.

I'd like to filter this list based on just one property, for a particular task I only need a list of that property. So my query is something like:

data.Select(x => x.field).Where(x => x == "desired value").ToList()

Which one gives me a better performance, using Select first, or using Where?

data.Where(x => x.field == "desired value").Select(x => x.field).ToList()

Please let me know if this is related to the data type I'm keeping the data in memory, or field's type. Please note that I need these objects for other tasks too, so I can't filter them in the first place and before loading them into memory.

like image 266
Akbari Avatar asked Aug 29 '16 03:08

Akbari


2 Answers

Which one gives me a better performance, using Select first, or using Where.

Where first approach is more performant, since it filters your collection first, and then executes Select for filtered values only.

Mathematically speaking, Where-first approach takes N + N' operations, where N' is the number of collection items which fall under your Where condition.
So, it takes N + 0 = N operations at minimum (if no items pass this Where condition) and N + N = 2 * N operations at maximum (if all items pass the condition).

At the same time, Select first approach will always take exactly 2 * N operations, since it iterates through all objects to acquire the property, and then iterates through all objects to filter them.

Benchmark proof

I have completed the benchmark to prove my answer.

Results:

Condition value: 50
Where -> Select: 88 ms, 10500319 hits
Select -> Where: 137 ms, 20000000 hits

Condition value: 500
Where -> Select: 187 ms, 14999212 hits
Select -> Where: 238 ms, 20000000 hits

Condition value: 950
Where -> Select: 186 ms, 19500126 hits
Select -> Where: 402 ms, 20000000 hits

If you run the benchmark many times, then you will see that Where -> Select approach hits change from time to time, while Select -> Where approach always takes 2N operations.

IDEOne demonstration:

https://ideone.com/jwZJLt

Code:

class Point
{
    public int X { get; set; }
    public int Y { get; set; }
}

class Program
{
    static void Main()
    {
        var random = new Random();
        List<Point> points = Enumerable.Range(0, 10000000).Select(x => new Point { X = random.Next(1000), Y = random.Next(1000) }).ToList();

        int conditionValue = 250;
        Console.WriteLine($"Condition value: {conditionValue}");

        Stopwatch sw = new Stopwatch();
        sw.Start();

        int hitCount1 = 0;
        var points1 = points.Where(x =>
        {
            hitCount1++;
            return x.X < conditionValue;
        }).Select(x =>
        {
            hitCount1++;
            return x.Y;
        }).ToArray();

        sw.Stop();
        Console.WriteLine($"Where -> Select: {sw.ElapsedMilliseconds} ms, {hitCount1} hits");

        sw.Restart();

        int hitCount2 = 0;
        var points2 = points.Select(x =>
        {
            hitCount2++;
            return x.Y;
        }).Where(x =>
        {
            hitCount2++;
            return x < conditionValue;
        }).ToArray();

        sw.Stop();
        Console.WriteLine($"Select -> Where: {sw.ElapsedMilliseconds} ms, {hitCount2} hits");

        Console.ReadLine();
    }
}

Related questions

These questions can also be interesting to you. They are not related to Select and Where, but they are about LINQ order performance:

Does the order of LINQ functions matter?
Order of LINQ extension methods does not affect performance?

like image 89
Yeldar Kurmangaliyev Avatar answered Oct 16 '22 08:10

Yeldar Kurmangaliyev


The answer will depend on the state of your collection.

  • If most entities will pass the Where test, apply Select first;
  • If fewer entities will pass the Where test, apply Where first.

Update:

@YeldarKurmangaliyev wrote the answer with a concrete example and benchmarking. I ran similar code to verify his claim and our results are exactly opposite and that is because I ran the same test as his but with an object not as simple as the Point type he used to run his tests.

The code very much looks like his code, except that I changed the name of class from Point to EnumerableClass.

Given below the classes I used to constitute the EnumerableClass class:

public class EnumerableClass
{
    public int X { get; set; }
    public int Y { get; set; }
    public String A { get; set; }
    public String B { get; set; }
    public String C { get; set; }
    public String D { get; set; }
    public String E { get; set; }
    public Frame F { get; set; }
    public Gatorade Gatorade { get; set; }
    public Home Home { get; set; }
}

public class Home
{
    private Home(int rooms, double bathrooms, Stove stove, InternetConnection internetConnection)
    {
        Rooms = rooms;
        Bathrooms = (decimal) bathrooms;
        StoveType = stove;
        Internet = internetConnection;
    }

    public int Rooms { get; set; }
    public decimal Bathrooms { get; set; }
    public Stove StoveType { get; set; }
    public InternetConnection Internet { get; set; }

    public static Home GetUnitOfHome()
    {
        return new Home(5, 2.5, Stove.Gas, InternetConnection.Att);
    }
}

public enum InternetConnection
{
    Comcast = 0,
    Verizon = 1,
    Att = 2,
    Google = 3
}

public enum Stove
{
    Gas = 0,
    Electric = 1,
    Induction = 2
}

public class Gatorade
{
    private Gatorade(int volume, Color liquidColor, int bottleSize)
    {
        Volume = volume;
        LiquidColor = liquidColor;
        BottleSize = bottleSize;
    }

    public int Volume { get; set; }
    public Color LiquidColor { get; set; }
    public int BottleSize { get; set; }

    public static Gatorade GetGatoradeBottle()
    {
        return new Gatorade(100, Color.Orange, 150);
    }
}

public class Frame
{
    public int X { get; set; }
    public int Y { get; set; }

    private Frame(int x, int y)
    {
        X = x;
        Y = y;
    }

    public static Frame GetFrame()
    {
        return new Frame(5, 10);
    }
}

The classes Frame, Gatorade and Home have a static method each to return an instance of their type.

Below is the main program:

public static class Program
{
    const string Chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
    private static readonly Random Random = new Random();

    private static string RandomString(int length)
    {
        return new string(Enumerable.Repeat(Chars, length)
            .Select(s => s[Random.Next(s.Length)]).ToArray());
    }

    private static void Main()
    {
        var random = new Random();
        var largeCollection =
            Enumerable.Range(0, 1000000)
                .Select(
                    x =>
                        new EnumerableClass
                        {
                            A = RandomString(500),
                            B = RandomString(1000),
                            C = RandomString(100),
                            D = RandomString(256),
                            E = RandomString(1024),
                            F = Frame.GetFrame(),
                            Gatorade = Gatorade.GetGatoradeBottle(),
                            Home = Home.GetUnitOfHome(),
                            X = random.Next(1000),
                            Y = random.Next(1000)
                        })
                .ToList();

        const int conditionValue = 250;
        Console.WriteLine(@"Condition value: {0}", conditionValue);

        var sw = new Stopwatch();
        sw.Start();
        var firstWhere = largeCollection
            .Where(x => x.Y < conditionValue)
            .Select(x => x.Y)
            .ToArray();
        sw.Stop();
        Console.WriteLine(@"Where -> Select: {0} ms", sw.ElapsedMilliseconds);

        sw.Restart();
        var firstSelect = largeCollection
            .Select(x => x.Y)
            .Where(y => y < conditionValue)
            .ToArray();
        sw.Stop();
        Console.WriteLine(@"Select -> Where: {0} ms", sw.ElapsedMilliseconds);
        Console.ReadLine();

        Console.WriteLine();
        Console.WriteLine(@"First Where's first item: {0}", firstWhere.FirstOrDefault());
        Console.WriteLine(@"First Select's first item: {0}", firstSelect.FirstOrDefault());
        Console.WriteLine();
        Console.ReadLine();
    }
}

Results:

I ran the tests multiple times and found that

.Select().Where() performed better than .Where().Select().

when collection size is 1000000.


Here is the first test result where I forced every EnumerableClass object's Y value to be 5, so every item passed Where:

Condition value: 250
Where -> Select: 149 ms
Select -> Where: 115 ms

First Where's first item: 5
First Select's first item: 5

Here is the second test result where I forced every EnumerableClass object's Y value to be 251, so no item passed Where:

Condition value: 250
Where -> Select: 110 ms
Select -> Where: 100 ms

First Where's first item: 0
First Select's first item: 0

Clearly, the result is so dependent on the state of the collection that:

  • In @YeldarKurmangaliyev's tests .Where().Select() performed better; and,
  • In my tests .Select().Where() performed better.

The state of the collection, which I am mentioning over and over includes:

  • the size of each item;
  • the total number of items in the collection; and,
  • the number of items likely to pass the Where clause.

Response to comments on the answer:

Further, @Enigmativity said that knowing ahead of time the result of Where in order to know whether to put Where first or Select first is a Catch-22. Ideally and theoretically, he is correct and not surprisingly, this situation is seen in another domain of Computer Science - Scheduling.

The best scheduling algorithm is Shortest Job First where we schedule that job first that will execute for the least time. But, how would anyone know how much time will a particular job take to complete? Well, the answer is that:

Shortest job next is used in specialized environments where accurate estimates of running time are available.

Therefore, as I said right at the top (which was also the first, shorter version of my answer), the correct answer to this question will depend on the current state of the collection.

In general,

  • if your objects are within a reasonable size range; and,
  • you are Selecting a very small chunk out of each object; and,
  • your collection size is also not just in thousands,

then the guideline mentioned right at the top of this answer will be useful for you.

like image 27
displayName Avatar answered Oct 16 '22 07:10

displayName