I'm using Visual C++ 2008 SP1. I have an app that is compiled in debug mode, but links against a library in release mode.
I'm getting a crash at the start-up of the application. To make the problem smaller, I created a simple solution with 2 projects:
The 'lib_release' project is simple enough to have a simple class:
//Foo.h
#include <vector>
class Foo {
std::vector<int> v;
public:
void doSomething();
};
//Foo.cpp
#include "Foo.h"
void Foo::doSomething() {}
The 'exec_using_lib_release' project is simple like this:
//main.cpp
#include "Foo.h"
int main() {
Foo foo;
foo.doSomething();
return 0;
}
And it crashes, it's the same problem reported by How do you build a debug .exe (MSVCRTD.lib) against a release built lib (MSVCRT.lib)?, but his answer didn't work for me.
I get the same linker warnings, I tried the same steps, but none worked. Is there something I'm missing?
EDIT:
On the lib_release (that creates a library in release mode), I'm using Multi Threaded (/MT), and at the exec_using_lib_release, I'm using Multi Threaded Debug (/MTd). I think this is the expected way of doing it, since I want the .lib to be created without debug info. I read the document at MSDN Runtime library and those are the settings of linking against the CRT in a static way.
I don't have 'Common Language Runtime Support' either.
Navigate to the .exe file, select it, and select Open. The file appears as a new project under the current solution. With the new file selected, start debugging the app by selecting an execution command, like Start Debugging, from the Debug menu.
Visual Studio projects have separate release and debug configurations for your program. You build the debug version for debugging and the release version for the final release distribution. In debug configuration, your program compiles with full symbolic debug information and no optimization.
The biggest difference between these is that: In a debug build the complete symbolic debug information is emitted to help while debugging applications and also the code optimization is not taken into account. While in release build the symbolic debug info is not emitted and the code execution is optimized.
You don't have to use the same runtimes for release and debug modules (but it helps), as long as you follow very specific rules: never mix and ,match accessing the memory allocated using each runtime.
To put this more simply, if you have a routine in a dll that allocates some memory and returns it to the caller, the caller must never free it - you must create a function in the original dll that frees the memory. That way you're safe from runtime mismatches.
If you consider that the Windows dlls are built release only (unless you have the debug version of Windows), yet you use them from your debug applications, you'll see how this matters.
Your problem now is that you're using a static library, there is no dll boundary anymore, and the calls in the lib are compiled using the static version of the C runtime. If your exe uses the dynamic dll version of the runtime, you'll find that the linker is using that one instead of the one your static lib used... and you'll get crashes.
So, you could rebuild your lib as a dll; or you could make sure they both use the same CRT library; or you could make sure they both use the same type of CRT - ie the dll version or the static version, whilst keeping debug/release differences.
At least, I think this is your problem - what are the 'code generation, runtime library' settings?
For the mix of release and debug problems that earlier people have mentioned, those issues would not show up until the wrong runtime library tried to de-allocate. I think what you are running into is that VS 2008 has iterator debugging enabled by default, so your lib and your exe are referring to different implementations of std::vector. You will want to add _HAS_ITERATOR_DEBUGGING=0 to your preprocessor settings. Then you will start hitting the problem of different heaps for the different runtimes. In the past we have had different rules and policies to avoid this, but now we just rely on a consistent build environment - don't mix and match.
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