At least on Linux and Solaris, static libraries are really just a bunch of compiled .o's tossed into one big file. When compiling a static library, usually the -fpic flag is ommited, so the generated code is position dependent.
Now say my static library is B. I've built it and have the resulting .a file which is really just a glob of all of the position dependent .o files. Now I have a shared library I'd like to build, A, and I want it to statically link B. When I build A, naturally I'll use the -fpic flag to make the generated code position independent. But if I link against B, aren't I mixing position dependent and position independent object files?
I'm getting a lot of text relocation errors unless I also specify -mimpure-text, and I think this maybe the cause. It seems when I compile a library, I really need to compile it 3 times, a shared version, a static version, and a static-that-can-be-used-by-shared-libs version. Am I right? I could just keep using -mimpure-text but the g++ man page says that if you do that the object doesn't actually end up being shared (it's unclear if it's all unshared or just the statically linked parts though, does anyone know?).
You can't statically link a shared library (or dynamically link a static one).
Static libraries take longer to execute, because loading into the memory happens every time while executing. While Shared libraries are faster because shared library code is already in the memory. In Static library no compatibility issue has been observed.
Static Linking and Static Libraries is the result of the linker making copy of all used library functions to the executable file. Static Linking creates larger binary files, and need more space on disk and main memory.
You do not have to use PIC code in shared objects (as you have discovered you can use the -mimpure-text option to allow that).
That said, non-PIC code in shared objects are more heavyweight. With PIC code, the text pages in memory are just direct memory mappings of the text pages on disk. This means that if multiple processes are using the shared object, they can share the memory page.
But if you do not have PIC code, when the runtime linker loads the shared object, it will have to apply fixups to the text pages. This means that every processes that uses the shared object will have it's own unique version of any text page that has a fixup on it (even if the shared object is loaded at the same address as copy-on-write only notices that the page was modified and not that it was modified in the same way).
To me, the important issue is whether you will simultaneously have multiple processes running that each load the shared object. If you do, it is definitely worth making sure all the code within the SO is PIC.
But if that is not the case and only a single process has the shared object loaded, it's not nearly as critical.
I do the following in the link stage for the shared object library version of a static library: g++ -shared -o libshared.so -Wl,--whole-archive -fPIC -lstatic -Wl,--no-whole-archive. Since --whole-archive links every object in a (list of) static libs (of the form libstatic.a) I believe preceding that (list) with -fPIC is all the OP need do.
As an alternative approach, ship two libraries: your shared one and the static you're linking against alongside. They should link into the final executable correctly.
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