I installed OpenGL packages in Ubuntu 13.04 ( *mesa-common-dev freeglut3-dev*
) and tried to run a sample program.
#include "GL/freeglut.h"
#include "GL/gl.h"
/* display function - code from:
http://fly.cc.fer.hr/~unreal/theredbook/chapter01.html
This is the actual usage of the OpenGL library.
The following code is the same for any platform */
void renderFunction()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
glFlush();
}
/* Main method - main entry point of application
the freeglut library does the window creation work for us,
regardless of the platform. */
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow("OpenGL - First window demo");
glutDisplayFunc(renderFunction);
glutMainLoop();
return 0;
}
However, I encountered this error and don't know what to make of it.
ved@vedvals:~/Desktop/p1$ g++ p1.cpp -lglut
/usr/bin/ld: /tmp/ccgGdeR2.o: undefined reference to symbol 'glOrtho'
/usr/bin/ld: note: 'glOrtho' is defined in DSO /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 so try adding it to the linker command line
/usr/lib/x86_64-linux-gnu/mesa/libGL.so.1: could not read symbols: Invalid operation
collect2: error: ld returned 1 exit status
I had a look at
OpenGL hello.c fails to build using CMake
as the error is similar but I am not using CMake
IS my code wrong or do I need to include/change/tweak some settings?
I referred this site for installation and code :
Setting up an OpenGL development environment in Ubuntu Linux
You need to link the OpenGL library:
g++ p1.cpp -lglut -lGL
You have not linked the OpenGL lib, where glOrtho()
is defined. To make it work, compile/link with g++ p1.cpp -lglut -lGL
. Mind the order of linking libs, as it is important in ld
(linker used by g++). The GLUT library depends on OpenGL, and so -lGL
HAS TO go after -glut
. This is because ld
only makes one cycle through the libraries, and thus if you linked -lGL -lglut
, references from lglut to lGL will not be defined, thus making a linking error. Sorry for such a long answer, but I hope you'll learn something from it.
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