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LimeJS vs CreateJS for game development [closed]

I want to start developing HTML5/JS games. And I see these 2 frameworks LimeJS and CreateJS & EaselJS. Which one is better? Does anyone have experience with these 2 frameworks? And what about the documentation?

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user1877165 Avatar asked Jan 01 '13 17:01

user1877165


2 Answers

Yes, I experienced both unfortunately.

Limejs :

  • 1 . You should have python installed to compile and run the code.
  • 2 . You should manually use other javascripts inorder to preload all the assets before the game gets start or else there will be chance to slower the game animations.
  • 3 . The compiled code is non human readable so that your code cannot be understandable to third party users. The compilation is done using python
  • 4 . Issue with audio on different browsers in different levels.
  • 5 . No other resources other than Developers
    API

CreateJS

  • 1 . You can directly use javascript for html and run.
  • 2 . CreateJS itself haves PreLoadJS,TweenJs,EaselJS,SoundJS so you can render loaders and audio easily
  • 3 . No compilation less security in case of javascript file
  • 4 . You will be using soundjs for loading audio.
  • 5 . Has their own API for each Tween,Easel,Sound and Preload

Last and Finally compare to LimeJs, Many developers use Createjs for developing games including me.

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Villan Avatar answered Dec 10 '22 23:12

Villan


The Breakouts project might help. It's sort of like TodoMVC in that they take a simple game of Breakout and implement it in different frameworks.

It covers Easel/CreateJS, LimeJS and 10 other popular frameworks.

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Just a guy Avatar answered Dec 11 '22 00:12

Just a guy