Situation:
First of all, I'm newbie in LibGDX.
I'm making a game where players may see all achievements in a screen, so I'm using a ScrollPane for this.
The achievements are shown in a form of pop up (see image below). The list of achievements will be inside those red lines.
Screenshot:
Problem:
The problem is: the screen only shows black screen when I added a widget to the ScrollPane.
The weird thing is:
- When I dragged the ScrollPane, everything is rendered properly.
- But when I let go, the screen goes black again.
What I've done:
- I figured out that any actors (not just table) I put inside the ScrollPane parameter will result in black screen.
- If I set it to null, it works fine.
Code:
public void show() {
stage = new Stage();
roomScreenUI = new RoomScreenUI();
roomScreenUI.setName("RoomScreenUI");
stage.addActor(roomScreenUI);
roomScreenButton = new RoomScreenButton[5];
for(int i=0; i<roomScreenButton.length; i++){
roomScreenButton[i] = new RoomScreenButton(i+1, roomScreenUI.getScaleFactor());
roomScreenButton[i].setName("RoomScreenButton");
stage.addActor(roomScreenButton[i]);
}
roomScreenAchievementUI = new RoomScreenAchievementUI(roomScreenUI.getScaleFactor());
roomScreenAchievementUI.setName("RoomScreenAchievementUI");
stage.addActor(roomScreenAchievementUI);
//----------------THE PROBLEM LIES HERE----------------//
achievementContainer = new Table();
scrollPane = new ScrollPane(achievementContainer);
// scrollPane = new ScrollPane(null); <-- If I replace it with this line, it works fine
//----------------THE PROBLEM LIES HERE----------------//
achievementTable = new Table();
achievementTable.setSize(roomScreenAchievementUI.getWidth() * 0.9f, roomScreenAchievementUI.getHeight() * 0.8f);
achievementTable.setPosition(roomScreenAchievementUI.getX() + roomScreenAchievementUI.getWidth() / 2 - achievementTable.getWidth() / 2, roomScreenAchievementUI.getY() + roomScreenAchievementUI.getHeight() * 0.48f - achievementTable.getHeight() / 2);
achievementTable.debug();
achievementTable.add(scrollPane).expand().fill();
achievementTable.setName("AchievementTable");
stage.addActor(achievementTable);
Gdx.input.setInputProcessor(stage);
}
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// ... code omitted ... //
stage.act(delta);
stage.draw();
}
Question:
Anyone has any ideas about what's going on?
And how do I fix it?
Thx in advance...
==================================================================================
UPDATE
==================================================================================
After hours of experiment, I created a much simpler project with only a screen and an actor from a scratch:
TestActor.java (this is the actor)
Texture texture;
Sprite sprite;
public TestActor(){
// I used the default generated image badlogic.jpg
texture = new Texture(Gdx.files.internal("badlogic.jpg"));
sprite = new Sprite(texture);
}
@Override
public void draw(Batch batch, float alpha){
batch.draw(sprite, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
TestClass.java (this is the screen)
Stage stage;
ScrollPane scrollPane;
Table outerTable, innerTable;
TestActor testActor;
@Override
public void show() {
stage = new Stage();
testActor = new TestActor();
stage.addActor(testActor);
//---------THE PROBLEM IS STILL HERE---------//
innerTable = new Table();
scrollPane = new ScrollPane(innerTable); // change it to null, it works
//---------THE PROBLEM IS STILL HERE---------//
outerTable = new Table();
outerTable.setPosition(0, 0);
outerTable.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
outerTable.debug();
outerTable.add(scrollPane).fill().expand();
stage.addActor(outerTable);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(delta);
stage.draw();
}
Also I figured out something that may be a clue while I was debugging:
- At the first frame, everything is rendered properly.
- Starting from second frame, the screen goes black.
Is this a bug?
Or is it something that I misunderstand?
Any help would be greatly appreciated...
Here is a workaround for one who still meet this error: try scrollpane.setFadeScrollBars(false);
Edit tray this code
example:
public class TestActor extends Widget {
Texture texture;
Sprite sprite;
public TestActor(){
// I used the default generated image badlogic.jpg
texture = new Texture(Gdx.files.internal("badlogic.jpg"));
sprite = new Sprite(texture);
}
@Override
public void draw(Batch batch, float parentAlpha){
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
batch.draw(sprite, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With