I've been struggling to get gradients to appear smooth on my LG G Watch running Android 5.0.1.
Before you mark as a duplicate, I have tried every answer for several posts (like Why android lose image quality when displaying a png file?, Is it possible to dither a gradient drawable?, android:dither="true" does not dither, what's wrong?, Color Banding Android Solution, Color banding and artifacts with gradients despite using RGBA_8888 everywhere, Color banding only on Android 4.0+, Awful background image quality in Android), but none seem to apply.
1) Load Sample 'Wearable: Watch View Stub' project from the latest Android SDK
2) Change the rect_background.xml
drawable to:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="@dimen/rect_corner_radius"/>
<gradient android:startColor="@color/light_grey"
android:endColor="@color/white"
android:angle="90"/>
</shape>
3) Here is what it looks like on the emulator
4) Here's what it looks like when I do a screen capture from the device:
5) But when I look at it in person, there is terrible banding: (it looks far worse in real life; the image doesn't do it justice)
The following is a simulated image of what it looks like in person (128 colors):
I have also tried:
Using a jpeg with 100 quality.
Manually setting PixelFormat to RGBA_8888 in Activity before and after create layout
All of these show up the same way.
Is anyone else seeing this issue? According to this site, the LG G Watch has a color-depth or 24-bit, which should be full 8 bits per channel. Normal images on the device appear correct--no noticeable banding.
I was able to generate a smooth gardient on my LG G Watch like this:
Step 1:
Manually set the pixel format to RGB_565
@Override
public void onAttachedToWindow() {
super.onAttachedToWindow();
getWindow().setFormat(PixelFormat.RGB_565);
}
Step 2:
You have to deactivate the hardware Acceleration in the Wear AndroidManifest.xml . Add this property to the application tag:
android:hardwareAccelerated="false"
Step 3:
Define a new method to draw your background:
public static Bitmap drawableToBitmap (Drawable drawable, int height, int width) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable)drawable).getBitmap();
}
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
Step 4:
Apply it to your layout:
Bitmap bpBackground = drawableToBitmap(getResources().getDrawable(R.drawable.rect_background), 280, 280);
BitmapDrawable bdBackgorund = new BitmapDrawable(getResources(), bpBackground);
myLayout.setBackground(bdBackgorund);
Unfortunately I wasn't able to get it working inside of the WatchViewStub, but I think this probably already helps you solving the problem.
Step 1 & 2 are necessary to get a decent result, Step 3 & 4 increase the quality again.
You can find the whole solution here: https://github.com/lukeisontheroad/WatchViewStubStackOverflowSolution
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