I'm doing iPhone programming and I need to learn about Core Graphics.
It looks Apple doesn't provide a programming guide for Core Graphics and I'm having hard times following the code that uses Core Graphics.
Do you suggest any reference or book for learning Core Graphics?
The Core Graphics framework is based on the Quartz advanced drawing engine. It provides low-level, lightweight 2D rendering with unmatched output fidelity.
CoreImage is not Metal, the implementation you describe depends entirely on how core image filters are implemented. Metal is a low level drawing API, I can tell you that it is much faster than other approaches. But, you are comparing apples to oranges.
Core Graphics uses the CPU for rendering , while Core Animation uses the GPU.
I would start here iOS Reference Library and type in Core Graphics. Also, check out 'Sample Code' and 'Graphics & Animation'. You will find that Core Animation tends to subsume Core Graphics, so reading about Core Animation might be helpful.
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