Well I'm just confused when the lazy instantiation should be used. I understand the basic concept of lazy instantiation though.
" I understand that all properties start out as nil in Objective-C and that sending a message to nil does nothing, therefore you must initialize using [[Class alloc] init]; before sending a message to a newly created property. "(Lazy instantiation in Objective-C/ iPhone development)
m.file:
@property (strong, nonatomic) NSMutableArray *cards;
- (NSMutableArray *)cards
{
if (!_cards) _cards = [[NSMutableArray alloc] init];
return _cards;
}
- (void)addCard:(Card *)card atTop:(BOOL)atTop
{
if (atTop) {
[self.cards insertObject:card atIndex:0];
} else {
[self.cards addObject:card];
} }
Well, what I really don't get is when I'm supposed to use this type of instantiation? Mostly I see the code like this:
h.file:
@interface Card : NSObject
@property (strong, nonatomic) NSString *contents;
m.file:
if([card.contents isEqualToString:self.contents]){
score = 1;
}
*This might be a stupid question but I'm really confused. I'm new here, Thanks.
There is no reason to use Lazy Instantiation/Lazy Initialization if you find it confusing; simply initialize your instance variables/properties in the class init
methods and don't worry about it.
As the object is created as a side-effect of calling the getter method, it's not immediately obvious that it is being created at all, so one alternative, which would also mean you can use the default compiler-generate getter method, is to explicitly check for it in addCard
:
- (void)addCard:(Card *)card
atTop:(BOOL)atTop
{
if (!self.cards)
self.cards = [NSMutableArray new];
if (atTop) {
[self.cards insertObject:card atIndex:0];
} else {
[self.cards addObject:card];
}
}
(and removing the user-supplied getter method)
However the net-effect is the same as the code you posted, with the exception that self.cards
will return nil
until addCard
is called, however I doubt this will cause a problem.
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