I've used "setup UI" to generate my LibGDX game projects. Then I've imported them into Android Studio . It didn't show any errors at first , but when I've tried to run the android project , it gave me strange errors like :
java: cannot find symbol symbol: variable super location: class com.yan.waterworld.MainActivity
Here is an image :
How can it be solved (or worked around) ?
Update:
Since Android Studio 0.8.0 it is now possible to run Java and Android modules. This will not work by following these instructions (Android studio is based on Intellij). Gradle Configuration
Old:
They have forums and notice here: https://code.google.com/p/libgdx/wiki/AndroidStudio
Using libgdx with Android Studio
At Google I/O 2013, the Android tools team released Android Studio, and IDE based on IntelliJ IDEA, focusing on pure Android development.
Android Studio is sadly unfit for libgdx projects at this time, as it only allows the creation of Android projects. Standard Java projects are not supported, and it is unclear if this will ever become available.
Libgdx's cross-platform nature does not lend itself well to development with Android Studio. This should not be a big hindrance, as libgdx projects don't benefit much from Android Studios capabilities. E.g. the layout preview is irrelevant for libgdx applications, as they don't use native Android UI widgets. The inline documentation support for Android APIs is also not needed for libgdx applications.
However, we'll try to make developing libgdx applications with the new Android Gradle build system possible in the near future.
If you must use Android Studio, check out this thread on the forums.
Alternatively you can use Intellij IDEA with libgdx, potentially with Maven.
Creating games in gdx works perfectly fine in Android Studio. The best way to create a project for Android Studio is through gdx-setup. Please go to the following article
http://www.todroid.com/android-gdx-game-creation-part-i-setting-up-up-android-studio-for-creating-games/
It explains my experience in using the gdx-setup application, how to run it on the PC platform and steps for importing the gradle project and building a project in gradle.
When you have finished the article, hopefully you will have a fully working sample game template in which you can start building your game.
I tried to use a similiar method used for native libraries for now.
Last night, I was able to run examples; as a scratch project in Android Studio and wrote a quick guideline
Hope it helps you as well, but I am still learning so sorry in advance for any missing info or mistakes ;)
Here's the link.. http://bgnstudio.wordpress.com
I tried to use this way in detail:
create a new project in Android Studio.
From the libgdx nightly build, get;
Libgdx.so files within the armeabi/armeabi-v7a folders as needed.
Gdx.jar and gdx-source.jar
Gdx-backend-android.jar
Create lib and libs directories under project folder .
Copy armeabi* folders , gdx.jar and gdx-source.jar files under the “lib” directory.
Also copy the gdx-backend-android.jar into the “libs” directory.
*
In project tree; add gdx.jar and gdx-backend-android.jar as library.
In library settings, add gdx-source.jar under gdx.jar; Then open module settings and add these libraries as dependencies. And check them for compile.
Archive the armeabi folders together with parent directory to zip files and rename extension from zip to jar.
armeabi.jar : “/lib/armeabi/libgdx.so” armeabi-v7a.jar :“/lib/armeabi-v7a/libgdx.so”
And move these jar files under “libs” directory.
Final apperance of the folders will be like this:
|-lib |---gdx.jar |---gdx-sorces.jar (added as source library of gdx.jar in library settings) |-libs |--- armeabi.jar |--- armeabi-v7a.jar |--- gdx-backend-android.jar
Now modify build.gradle file as well:
dependencies { compile 'com.android.support:appcompat-v7:+' compile files('lib/gdx.jar') compile files('libs/gdx-backend-android.jar') compile fileTree(dir: 'libs' , include:'*.jar') }
Have you tried IntelliJ 13? Download it here . This new version covers most of the function of Android Studio, but still it can make Java Project. Take a look at this article
This EAP build includes all of the new features of Android Studio except for the new project wizard and the AppEngine cloud endpoints integration. These latter features will also appear in our EAP builds in the coming weeks.
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