I rotated my sprite 90 degrees and I want to do the same with my rectangle to be able to use them for collision, but the rotate()
method is not available on rectangles.
This is what I did:
treeSpr=new Sprite(new Texture(Gdx.files.internal("tree.png")));
treeSpr.setPosition(250,700);
treeSpr.rotate(90f);
//Rectangle
treeRect=new Rectangle(treeSpr.getX(),treeSpr.getHeight(),
treeSpr.getWidth(),treeSpr.getHeight());
The other answer is basically correct; however, I had some issues with the positioning of the polygons using that method. Just some clarification:
LibGDX does not support rotated Rectangles when using the Intersector for collision dectection. If you need rotated rectangles, you should use the Polygon for collision detection instead.
polygon = new Polygon(new float[]{0,0,bounds.width,0,bounds.width,bounds.height,0,bounds.height});
Don't forget to set the origin of the Polygon if you are going to rotate it:
polygon.setOrigin(bounds.width/2, bounds.height/2);
Now you can rotate the collision polygon:
polygon.setRotation(degrees);
Also, somewhere in your code, you will likely want to update the position of the collision polygon to match your sprite:
polygon.setPosition(x, y);
We can even draw our polygon on screen (for debug purposes):
drawDebug(ShapeRenderer shapeRenderer) {
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.polygon(polygon.getTransformedVertices());
shapeRenderer.end();
}
The overlapConvexPolygons() of the Intersector:
boolean collision = Intersector.overlapConvexPolygons(polygon1, polygon2)
As mentioned in the other answer, this method only works if:
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