I have written this methods in Kotlin and analysed the bytecode:
class A {
object b {
fun doSomething() {}
}
}
class A {
companion object b {
fun doSomething() {}
}
}
fun doSomething() {}
Bytecode Result
Test$asb
, public final doSomething()I
Test$Companion
, public final doSomething()I
TestKt
, public final static doSomething()I
My questions are:
I have an enum class, and I want to return an enum instace given an enum variable, for instance, findById (enum(id, color))
. How would I do it? Companion Object? object?
It seems the only way to have a real static method is in package level, without class declaration. But that becomes a little bit too global. Is there any way to access it via: ClassName.staticMethod
, staticMethod being really static.
Provide meaningfull examples of package declaration methods, companion object and object.
Context. I have been coding in Kotlin and I find it amazing. But sometimes I need to make a decision: for example, a heavy immutable property which in java I would declare as static final, but in Kotlin I find it hard to "find an equivalent".
If you have a function which performs some action closely related to a class but doesn't require a class instance, such as your findById
example, you should put it in the companion object of the class.
If you want to expose a method as a static method to Java code, you can annotate it with the @JvmStatic
annotation.
If a function does not require an instance of a class, then it is your design decision where to put it. Use package level if it is package-specific, use a class companion if it closely relets to the class (for example other classes in the package have similar functions).
Note that enum
has several in-build properties and patterns:
enum class Colour(val value: Int) {
black(100), red(200), green(300)
}
fun colourById(id: Int) = Colour.values[id]
fun colourByValue(value: Int) = Colour.values.first {it.value == value}
fun colourByName(name: String) = Colour.valueOf(name)
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