I'm making a game of Minesweeper with Kivy using Button widgets. I want to be able to have different actions depending on whether the mouse click is a left mouse click or a right mouse click. Can anybody help me?
Below is my Cell class and the imported modules.
Note that Cell.onPressed() is the function that is called when a button is pressed.
import kivy
from kivy.config import Config
Config.set('input', 'mouse', 'mouse,disable_multitouch')
from random import randint
from kivy.app import App
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.anchorlayout import AnchorLayout
width = 10
height = 10
bombs = 5
size = 60
class Cell():
def __init__(self):
self.isBomb = False
self.isVisible = False
self.neighbors = None
self.location = []
self.button = Button(size = (size, size), size_hint = (None, None))
self.button.bind(on_press = self.onPressed)
def build(self, x, y):
self.location = [x, y]
self.count_neighbors()
def onPressed(self, instance):
#if left_click == True:
self.isVisible = True
self.button.text = str(self.neighbors)
if self.neighbors == 0:
for i in range(-1, 2):
for j in range(-1, 2):
if (0 <= self.location[0] + i < width) and (0 <= self.location[1] + j < height):
if grid[self.location[0] + i][self.location[1] + j].isVisible == False:
grid[self.location[0] + i][self.location[1] + j].onPressed(instance)
#if right_click == True:
#Toggle state
def count_neighbors(self):
if self.isBomb == False:
count = 0
for i in range(-1, 2):
for j in range(-1, 2):
if (0 <= self.location[0] + i < width) and (0 <= self.location[1] + j < height):
if grid[self.location[0] + i][self.location[1] + j].isBomb == True:
count += 1
self.neighbors = count
class TestApp(App):
def build(self):
root = AnchorLayout(anchor_x = 'center', anchor_y = 'center')
grid_root = RelativeLayout(size = (width * size, height * size), size_hint = (None, None))
layout = []
for i in range(height):
layout.append(BoxLayout(orientation='horizontal', size_hint = (.8, .8), pos = (0, (height - 1) * size - i * size)))
for j in range(width):
layout[i].add_widget(grid[j][i].button)
grid_root.add_widget(layout[i])
root.add_widget(grid_root)
return root
def init_grid():
global grid
grid = [[Cell() for x in range(width)] for y in range(height)]
for _ in range(bombs):
while True:
x = randint(0, height - 1)
y = randint(0, width - 1)
if grid[x][y].isBomb == False:
grid[x][y].isBomb = True
break
for i in range(width):
for j in range(height):
grid[j][i].build(j, i)
if __name__ == '__main__':
init_grid()
TestApp().run()
You should bind on_touch_down
instead of the on_press
so you can have the touch
parameter available:
...
self.button.bind(on_touch_down = self.onPressed)
...
def onPressed(self, instance, touch):
if touch.button == 'right':
print("right mouse clicked")
...
I got something working, it's a little hackish though. I created a new class that inherits from Widget and simply changes a global variable called 'mouse'
class TouchInput(Widget):
def on_touch_down(self, touch):
global mouse
mouse = touch.button
I created an instance of TouchInput() and added it to my root layout
class TestApp(App):
def build(self):
root = AnchorLayout(anchor_x = 'center', anchor_y = 'center')
root_input = TouchInput()
grid_root = RelativeLayout(size = (width * size, height * size), size_hint = (None, None))
layout = []
for i in range(height):
layout.append(BoxLayout(orientation='horizontal', size_hint = (.8, .8), pos = (0, (height - 1) * size - i * size)))
for j in range(width):
layout[i].add_widget(grid[j][i].button)
grid_root.add_widget(layout[i])
root.add_widget(grid_root)
root.add_widget(root_input)
return(root)
Now anytime a button is pressed it can check whether it was a right or left click.
def onPressed(self, instance):
if mouse == 'left':
print('Left!')
if mouse == 'right':
print('Right!')
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With