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Kinect in HTML5 [closed]

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Kinect for Windows has been just released on the 1st of February.

Is there any good way to make it work with HTML5 games? Perhaps even somehow with the upcoming GamePad API...? Looking for ideas here, especially any with minimum extra installation overhead for users browsing the web.

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AshleysBrain Avatar asked Jan 26 '12 17:01

AshleysBrain


2 Answers

ZigFu provides a browser plugin called ZigJS for Kinect and will enable HTML/JavaScript Kinect apps using hand gestures. You can get ZigJS from ZigFu.com

The ZigJS browser plugin supports both Microsoft's Kinect SDK as well as OpenNI/NITE and Flash and Unity3D plugins all in the browser. We also support serialization of the depth and RGB image into canvas objects in the browser and a high-level gesture UI components written in javascript.

Forgive us while we are launching support for the commercial Kinect SDK. More information will be on ZigFu.com soon, for now, install the OpenNI package and check out demos on http://motionos.com/demos

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Amir Hirsch Avatar answered Sep 23 '22 18:09

Amir Hirsch


No, this is not possible. It may be possible if you were to write a browser plugin that integrated directly with the kinect SDK. But at that point, you're largely eschewing most of the purported benefits of HTML5 games ... namely, lack of external plugin dependencies ;-)

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Joel Martinez Avatar answered Sep 23 '22 18:09

Joel Martinez