I have just created a java tic-tac-toe game i would like to figure out how to run a method once the enter key is pressed during a certain condition an example is below...
if(/*condition is met*/){
//keyListener
}
The Java KeyListener is notified whenever you change the state of key. It is notified against KeyEvent. The KeyListener interface is found in java. awt. event package, and it has three methods.
The KeyTyped() listener method is called when a character is typed, but is not useful for virtual keys (arrow keys, function keys, etc). Modifier key (shift, control, etc) status (up/down) can be tested with method calls in the listener. These methods are called whenever any key is pressed or released.
Use KeyEvent. getKeyChar() and KeyEvent. getKeyCode() to find out which key the user pressed.
The variable keyCode is used to detect special keys such as the UP, DOWN, LEFT, RIGHT arrow keys and ALT, CONTROL, SHIFT.
Depending on where you want to trap the "enter" key, you could use an ActionListener
(on such components such as text components or buttons) or attach a key binding to you component
public class MyPanel extends JPanel {
public MyPanel() {
InputMap im = getInputMap(WHEN_FOCUSED);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0), "onEnter");
am.put("onEnter", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
// Enter pressed
}
});
}
}
This will rely on the component being focused.
One way is to implement the KeyListener
interface and its key event methods. For example,
public class MyClass implements KeyListener {
public void keyTyped(KeyEvent e) {
// Invoked when a key has been typed.
}
public void keyPressed(KeyEvent e) {
// Invoked when a key has been pressed.
if (e.getKeyCode() == KeyEvent.VK_ENTER && yourOtherCondition) {
myMethod();
}
}
public void keyReleased(KeyEvent e) {
// Invoked when a key has been released.
}
}
Then add this listener with
myComponent.addKeyListener(new MyClass());
Or if you prefer,
myComponent.addKeyListener(new KeyListener() {
public void keyPressed(KeyEvent e) { /* ... */ }
public void keyReleased(KeyEvent e) { /* ... */ }
public void keyTyped(KeyEvent e) { /* ... */ }
});
See this for more details.
Caveat - It's been a while since I did desktop applications, but the java.awt.Component class has an addKeyListener() method which you can use to register a class that implements KeyListener - is this what you are looking for?
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