I believe something like this would work:
var timeout, clicker = $('#clicker');
clicker.mousedown(function(){
timeout = setInterval(function(){
// Do something continuously
}, 500);
return false;
});
$(document).mouseup(function(){
clearInterval(timeout);
return false;
});
See this demo: http://jsfiddle.net/8FmRd/
A small modification to the original answer:
$('#Clicker').mousedown(function () {
//do something here
timeout = setInterval(function () {
//do same thing here again
}, 500);
return false;
});
$('#Clicker').mouseup(function () {
clearInterval(timeout);
return false;
});
$('#Clicker').mouseout(function () {
clearInterval(timeout);
return false;
});
With the mouseout event on the Clicker it stops when you move your mouse out of the click area.
The reason why I suggest to do the same thing twice is to get a smoother effect. If you don't do it once before the timeout is set it will be a delay of, in this case, 500ms before something happens.
Here's a pure JavaScript implementation of the supplied solutions which has extended support for touch screens. You supply the id
, action
to perform (function(){}
) and the interval
(ms) to repeat the action
. Note that this implementation will also execute the action
immediately, rather than waiting for the interval
to lapse.
// Configures an element to execute a function periodically whilst it holds the user's attention via a mouse press and hold.
function assertPeriodicPress(id, action, interval) {
// Listen for the MouseDown event.
document.getElementById(id).addEventListener('mousedown', function(ev) { action(); timeout = setInterval(action, interval); return false; }, false);
// Listen for mouse up events.
document.getElementById(id).addEventListener('mouseup', function(ev) { clearInterval(timeout); return false; }, false);
// Listen out for touch end events.
document.getElementById(id).addEventListener('touchend', function(ev) { clearInterval(timeout); return false; }, false);
}
$.fn.click2=function(cb,interval){
var timeout;
if(!interval) interval=100;
$(this).mousedown(function () {
var target=this;
timeout = setInterval(function(){
cb.apply(target);
}, interval);
return false;
}).mouseup(function () {
clearInterval(timeout);
return false;
}).mouseout(function () {
clearInterval(timeout);
return false;
});
}
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