One way is to use the jQuery offset
method to translate the event.pageX
and event.pageY
coordinates from the event into a mouse position relative to the parent. Here's an example for future reference:
$("#something").click(function(e){
var parentOffset = $(this).parent().offset();
//or $(this).offset(); if you really just want the current element's offset
var relX = e.pageX - parentOffset.left;
var relY = e.pageY - parentOffset.top;
});
To get the position of click relative to current clicked element
Use this code
$("#specialElement").click(function(e){
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
});
I use this piece of code, its quite nice :)
<script language="javascript" src="http://code.jquery.com/jquery-1.4.1.js" type="text/javascript"></script>
<script language="javascript">
$(document).ready(function(){
$(".div_container").mousemove(function(e){
var parentOffset = $(this).parent().offset();
var relativeXPosition = (e.pageX - parentOffset.left); //offset -> method allows you to retrieve the current position of an element 'relative' to the document
var relativeYPosition = (e.pageY - parentOffset.top);
$("#header2").html("<p><strong>X-Position: </strong>"+relativeXPosition+" | <strong>Y-Position: </strong>"+relativeYPosition+"</p>")
}).mouseout(function(){
$("#header2").html("<p><strong>X-Position: </strong>"+relativeXPosition+" | <strong>Y-Position: </strong>"+relativeYPosition+"</p>")
});
});
</script>
@AbdulRahim answer is almost correct. But I suggest the function below as substitute (for futher reference):
function getXY(evt, element) {
var rect = element.getBoundingClientRect();
var scrollTop = document.documentElement.scrollTop?
document.documentElement.scrollTop:document.body.scrollTop;
var scrollLeft = document.documentElement.scrollLeft?
document.documentElement.scrollLeft:document.body.scrollLeft;
var elementLeft = rect.left+scrollLeft;
var elementTop = rect.top+scrollTop;
x = evt.pageX-elementLeft;
y = evt.pageY-elementTop;
return {x:x, y:y};
}
$('#main-canvas').mousemove(function(e){
var m=getXY(e, this);
console.log(m.x, m.y);
});
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