I'm trying to reproduce a specific animation each time a button is pressed.
Specifically, I'm using jQuery
and the animate.css
library for this effect: on button click, a class is added (two classes to be precise: fadeInDown animated
) to the element I want to animate.
The animation does work correctly, but only once. Why is this?
Fiddle: http://jsfiddle.net/jqm4vjLj/2/
I want the animation to reset every time I click the button, even if it is halfway through completion from a previous click. It should also work whenever I click the button, not only once.
JS:
$("#button").click(function () {
$("#button").removeClass();
$("#button").addClass("fadeInDown animated");
});
Classes from animate.css:
@-webkit-keyframes fadeInDown {
0% {
opacity: 0;
-webkit-transform: translateY(-20px);
transform: translateY(-20px);
}
100% {
opacity: 1;
-webkit-transform: translateY(0);
transform: translateY(0);
}
}
@keyframes fadeInDown {
0% {
opacity: 0;
-webkit-transform: translateY(-20px);
-ms-transform: translateY(-20px);
transform: translateY(-20px);
}
100% {
opacity: 1;
-webkit-transform: translateY(0);
-ms-transform: translateY(0);
transform: translateY(0);
}
}
.fadeInDown {
-webkit-animation-name: fadeInDown;
animation-name: fadeInDown;
}
.animated {
-webkit-animation-duration: 1s;
animation-duration: 1s;
-webkit-animation-fill-mode: both;
animation-fill-mode: both;
}
CSS animations work on most modern mobile and desktop browsers. However, your animations may not work if you're using an older browser or a version of your browser that hasn't been updated in several years, simply due to lack of browser support.
The key to restarting a CSS animation is to set the animation-name of an animation to 'none' and then setting it back to the original animation. As you can see this requires two steps. One to switch it to a different animation and one to set it back.
The only way to truly pause an animation in CSS is to use the animation-play-state property with a paused value. In JavaScript, the property is “camelCased” as animationPlayState and set like this: element. style.
You cannot play two animations since the attribute can be defined only once. Rather why don't you include the second animation in the first and adjust the keyframes to get the timing right?
The simple solution for me is to start reflow process before adding class. You can do it for example by "change" width of element. I think reflow process is faster for browser then node reinserting. And its simpler in terms of coding. In jQuery:
$(this)
.removeClass('myAnimation')
.width('auto') // the magic
.addClass('myAnimation')
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