Are there any significant technical differences between using JOGL in applets versus WebGL? I'd like to focus on two things in particular:
I'm developing a 3D web application and I'd like to know more about the technical capabilities of the two.
I think the pure GL rendering speed will be similar, in particular if you do a lot of work in a small amount of calls. For other code, Java tends to be roughly 5-10x faster than Javascript: http://blog.j15r.com/2011/12/for-those-unfamiliar-with-it-box2d-is.html
There are other differences:
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With