I am looking for an "eyedropper" tool, that gives me the hex value of the pixel the mouse cursor is under, in JavaScript for a CMS.
For Firefox, there is the excellent ColorZilla extension that does exactly that. However, it's FF only of course, and I would really like to deliver the tool along with the CMS.
A dutch developer has had the very clever idea of using a combination of Ajax and PHP's imagecolorat()
to find out the Pixel colour on an image. But that limits the range to images I can access server side, and I'm really dreaming of a universal tool.
I will work with one of these approaches, but would much prefer a cross-browser, Javascript or Flash based way that requires no server-side fiddling and no installing of extensions.
I am also interested in any IE specific solutions that do what ColorZilla can do - I could live with supporting IE and FF only, though a cross browser solution would of course be ideal.
It's not possible with JavaScript as it goes against cross-domain security. It would be very bad if you knew what pixels made up the image, http://some-other-host/yourPassword.png
. You can only tell the color of the pixel under the mouse if either the mouse is over a canvas or an image element of the same domain (or an image element of another domain which is served with an Access-Control-Allow-Origin: *
header). In the case of the canvas, you would do canvasElement.getContext('2d').getImageData(x, y, 1, 1).data
. In the case of the images, you would have to draw them to a canvas with:
var canvas = document.createElement("canvas");
canvas.width = yourImageElement.width;
canvas.height = yourImageElement.height;
canvas.getContext('2d').drawImage(yourImageElement, 0, 0);
And then just use the previous method explained for canvases. If you must be able to convert to various representations of color values, try my color.js library.
Also, you're never going to be able to support IE <9 (that's assuming that IE9 supports canvas) and using Flash won't help as it can't read the pixel data of the document either.
Using a technique called Browser Timing Attack, it is possible to (sort of) determine the color of any pixel, even on iframes.
Basically, this technique measures the time to render an SVG filter on an element, rather than the color itself (requestAnimationFrame()
allows to measure time with a much better accuracy than setTimeout()
). Depending on the current pixel color, the filter takes more or less time to apply. This makes it possible to determine if a pixel is the same color as a known color - for instance black or white.
More details in this white paper (pdf): https://www.contextis.com/media/downloads/Pixel_Perfect_Timing_Attacks_with_HTML5_Whitepaper.pdf
By the way: yes, this is a browser security hole, but I don't see how browser vendors can patch it.
Merging various references found here in StackOverflow and in other sites, I did so using javascript and JQuery:
<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
<script src="jquery.js"></script>
<script type="text/javascript">
window.onload = function(){
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var img = new Image();
img.src = 'photo_apple.jpg';
context.drawImage(img, 0, 0);
};
function findPos(obj){
var current_left = 0, current_top = 0;
if (obj.offsetParent){
do{
current_left += obj.offsetLeft;
current_top += obj.offsetTop;
}while(obj = obj.offsetParent);
return {x: current_left, y: current_top};
}
return undefined;
}
function rgbToHex(r, g, b){
if (r > 255 || g > 255 || b > 255)
throw "Invalid color component";
return ((r << 16) | (g << 8) | b).toString(16);
}
$('#myCanvas').click(function(e){
var position = findPos(this);
var x = e.pageX - position.x;
var y = e.pageY - position.y;
var coordinate = "x=" + x + ", y=" + y;
var canvas = this.getContext('2d');
var p = canvas.getImageData(x, y, 1, 1).data;
var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
alert("HEX: " + hex);
});
</script>
<img src="photo_apple.jpg"/>
</body>
</html>
This is my complete solution.. Here I only used canvas and one image, but if you need to use <map>
over the image, it's possible too. I hope I have helped.
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