I haven't found any complete cross-browser doc of this variable.
What is arguments.callee
for? how does it work?
Which arguments does it have?
Arguments are Passed by Value The parameters, in a function call, are the function's arguments. JavaScript arguments are passed by value: The function only gets to know the values, not the argument's locations. If a function changes an argument's value, it does not change the parameter's original value.
If you know some Python syntaxes, it is exactly the same as *args . Since *args (Python) is tuple object and Javascript has no tuple like Python, .. args is an Array object.
The function. caller property of the JavaScript function object returns the function that invoked the specified function. It returns null if the function “f” was invoked by the top-level code in JavaScript. For functions like strict functions, async functions and generator function this method returns null.
A caller is a function that calls another function; a callee is a function that was called. The currently-executing function is a callee, but not a caller.
arguments.callee
is a reference to the function that is currently being called. First things first: don't use it: if you're in a strict context, it'll just spew errors.
However, personally -and I'm not alone in this- I'll miss this property. Before I get to explain why, I'll give you a pseudo-example of when you might use this:
var looper = (function(someClosureVar) { setTimeout((function(resetTimeout) { return function() { //do stuff, stop OR: resetTimeout(); }; }(arguments.callee)),1000); }(document.getElementById('foobar')));
I hope you like closures, because I do - and that's where arguments.callee
are very likely to occur. The next-to-last line is where the money is:
(arguments.callee)
Is a reference to the anonymous function that sets the initial timeout, within a closure scope (that has access to 1 DOM element, in this case). Anonymous functions are GC'ed after they return, but in this case, I've added it to the timeout callback's scope (passed it as an argument to another anonymous function that returns the actual callback), so it is still referenced somewhere.
Now, if you're in strict you needn't worry because this is what the code would look like in strict mode:
var looper = (function tempName(someClosureVar) { setTimeout((function(resetTimeout) { return function() { //do stuff, stop OR: resetTimeout(); }; }(tempName)),1000); }(document.getElementById('foobar')));
Name the function and that's it. Why don't I like it? arguments.callee
raises flags, just like anonymous functions that some closure trickery is going on. I guess it's just a habit, but its one that, I feel, helps me to structure and debug my code more easily.
Couple that with a pathological hatred for IE, which comes natural to anyone doing some client-side scripting. IE versions that don't support strict mode, tend to leak the function name to the global namespace, thus never allowing the memory associated with the function (and the closure we've created) to be GC'ed. Which might lead to circular references, and, worse still, circular DOM references, which can lead to memory-leaks.
Actually: here's another, real example of where arguments.callee
is used: event delegation and detaching event listeners
here's some more info on JS strict mode and recursion using arguments.callee
.
The last question has, IMO the most clear cut example of how arguments.callee
is handy: recursive replacing functions:
function someF(foo) { //'use strict'; <-- would throw errors here foo = foo.replace(/(a|b)+/gi, function (p1,p2) { if (p1.match(/(a|b){2,}/i)) { return p1.replace(/(a|b)/gi,arguments.callee);//recursive } return (p2.match(/a/i) ? 'X':'Y'); }); }
As requested arguments.callee on MDN, warns for usage in strict mode (ECMA 5, that explains why DC says arguments.callee is deprecated)
And more on strict
It specifies the currently executing function, so arguments.callee
is the current function. It may be helpfull if you need to go recursive in anonimous function. Here example from mozilla:
function create() { return function(n) { if (n <= 1) return 1; return n * arguments.callee(n - 1); }; } var result = create()(5); // returns 120 (5 * 4 * 3 * 2 * 1)
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