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Java: tutorials/explanations of jsr166y Phaser

This question was asked two years ago, but the resources it mentions are either not very helpful (IMHO) or links are no longer valid.

There must be some good tutorials out there to understand Phaser. I've read the javadoc, but my eyes glaze over, since in order to really understand the javadoc you kind of have to know how these classes are supposed to be used.

Anyone have any suggestions?

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Jason S Avatar asked Jul 26 '11 13:07

Jason S


2 Answers

For Phaser I have answered a few questions. Seeing them may help in understanding their applications. They are linked at the bottom. But to understand what the Phaser does and why its useful its important to know what it solves.

Here are attributes of a CountdownLatch and CyclicBarrier

Note:

  • Number of parties is another way of saying # of different threads
  • Not Reusable means you will have to create a new instance of the barrier before reusing
  • A barrier is advanceable if a thread can arrive and continue doing work without waiting for others or can wait for all threads to complete

CountdownLatch

  • Fixed number of parties
  • Not resuable
  • Advanceable (look at latch.countDown(); advanceable latch.await(); must wait )

CyclicBarrier

  • Fixed number of parties
  • Reusable
  • Not advanceable

So the CountdownLatch is not reusable, you must create a new instance each time, but is avanceable. CylicBarrier can be re used but all threads must wait for each party to arrive at the barrier.

Phaser

  • Dynamic number of parties
  • Reusable
  • Advanceable

When a thread wants to be known to the Phaser they invoke phaser.register() when the thread arrives at the barrier they invoke phaser.arrive() and here is where it is advanceable. If the thread wants to await for all registered tasks to complete phaser.arriveAndAwaitAdvance()

There is also the concept of a phase in which threads can wait on a completion of a other operations that may have not completed. Once all threads arrive at the phaser's barrier a new phase is created (an increment of one).

You can take a look at my other answers, maybe it will help:

Java ExecutorService: awaitTermination of all recursively created tasks

Flexible CountDownLatch?

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John Vint Avatar answered Oct 02 '22 19:10

John Vint


For Phaser at least, I think the JavaDoc offers a fairly clear explanation. This is a class that you would use to synchronize a batch of threads, in the sense that your can register each thread in the batch with a Phaser and then use the Phaser to have them block until every thread in the batch has notified the Phaser, at which point any blocked thread(s) will begin executing. This wait/notify cycle can repeat over and over again, as desired/required.

Their sample code gives a reasonable example (though I very much dislike their 2-character indentation style):

void runTasks(List<Runnable> tasks) {
   final Phaser phaser = new Phaser(1); // "1" to register self
   // create and start threads
   for (final Runnable task : tasks) {
     phaser.register();
     new Thread() {
       public void run() {
         phaser.arriveAndAwaitAdvance(); // await all creation
         task.run();
       }
     }.start();
   }

   // allow threads to start and deregister self
   phaser.arriveAndDeregister();
 } 

This sets up a Phaser with a registration count of tasks.size() + 1, and for each task creates a new Thread which will block until the next advance of the Phaser (i.e. the time at which tasks.size() + 1 arrivals have been recorded) and then run its associated task. Each Thread that is created is also instantly started, so the Phaser comes out of the loop with tasks.size() arrivals recorded.

The final call to phaser.arriveAndDeregister() will record the final arrival, and also decrement the registration count so that it now equals tasks.size(). This causes the Phaser to advance, which in effect allows all the tasks to start running at the same time. This could be repeated by doing something like:

void runTasks(List<Runnable> tasks) {
   final Phaser phaser = new Phaser(1); // "1" to register self
   // create and start threads
   for (final Runnable task : tasks) {
     phaser.register();
     new Thread() {
       public void run() {
         while (true) {
           phaser.arriveAndAwaitAdvance(); // await all creation
           task.run();
         }
       }
     }.start();
   }

   // allow threads to start and deregister self
   phaser.arriveAndDeregister();
 }

...this is the same as before, except with the addition of a loop that causes the task to be run repeatedly. Because each iteration calls phaser.arriveAndAwaitAdvance() the execution of the task threads will be synchronized such that task-0 does not begin its second iteration until every other task has completed its first iteration and notified the Phaser that is is ready to begin its second iteration.

This may be useful if the tasks you are running vary greatly in the amount of time they take to execute and if you want to ensure that faster threads do not get out of sync with slower ones.

For a possible real-world application, consider a game that runs separate graphics and physics threads. You don't want to have the physics thread computing data for frame 100 if the graphics thread is stuck on frame 6, and using a Phaser is one possible approach to ensuring that the graphics and physics threads are always working on the same frame at the same time (and also that if one thread is significantly slower than the other the faster thread gracefully yields CPU resources so that hopefully the slower thread can catch up quicker).

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aroth Avatar answered Oct 02 '22 19:10

aroth