I am trying to iterate through a lua table but I keep getting this error:
invalid key to 'next'
I know that index starts off as -8 and I know that there is a table there because it gets the first (and only) value in it. However, it tries to loop round again even though I know there is only one string in the table.
if (lua_istable(L, index))
{
lua_pushnil(L);
// This is needed for it to even get the first value
index--;
while (lua_next(L, index) != 0)
{
const char *item = luaL_checkstring(L, -1);
lua_pop(L, 1);
printf("%s\n", item);
}
}
else
{
luaL_typerror(L, index, "string table");
}
Any help would be appreciated.
This works fine when I use a positive index (as long as I don't remove 1 from it)
Edit: I've noticed that I don't get this error if I leave the value of item alone. Only when I start reading the value of item do I get this error. When I've got the value from the table, I call another Lua function, could this be disrupting lua_next?
For tables using numeric keys, Lua provides an ipairs function. The ipairs function will always iterate from table[1] , table[2] , etc. until the first nil value is found. A final way to iterate over tables is to use the next selector in a generic for loop.
An iterator is any construction that allows you to iterate over the elements of a collection. In Lua, we typically represent iterators by functions: Each time we call that function, it returns a "next" element from the collection.
1) Remember in Lua we do not have any function or we can say direct function to get the size or length of the table directly. 2) we need to write the code manually to get the length of the table in Lua. 3) For this we can use pair() which will iterator the table object and give us the desired result.
In Lua, if you want to call a variable function f with variable arguments in an array a , you simply write f(unpack(a)) The call to unpack returns all values in a , which become the arguments to f . For instance, if we execute f = string.find a = {"hello", "ll"}
There are 2 things you need to watch:
lua_next
. luaL_checkstring
will convert non-string keys to strings (as the resulting string is not in the table, it becomes an invalid key.) This is most easily done by passing luaL_checkstring
a copy of the key instead of the original.Your function will only work for negative values of index
. You are correct that index--;
will ensure that index
still points to the table after pushing the key, but only if index
was negative (i.e. relative to the top of the stack.) If index
is an absolute or pseudo index then it this will cause it to point to the wrong item. The easiest workaround is to push another reference to the table onto the top of the stack.
Here's a minimal C program to demonstrate:
#include <lauxlib.h>
#include <lua.h>
static void iterate_and_print(lua_State *L, int index);
int main(int ac, char **av)
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
// Create a table and put it on the top of the stack
luaL_loadstring(L, "return {one=1,[2]='two',three=3}");
lua_call(L, 0, 1);
iterate_and_print(L, -1);
return 0;
}
static void iterate_and_print(lua_State *L, int index)
{
// Push another reference to the table on top of the stack (so we know
// where it is, and this function can work for negative, positive and
// pseudo indices
lua_pushvalue(L, index);
// stack now contains: -1 => table
lua_pushnil(L);
// stack now contains: -1 => nil; -2 => table
while (lua_next(L, -2))
{
// stack now contains: -1 => value; -2 => key; -3 => table
// copy the key so that lua_tostring does not modify the original
lua_pushvalue(L, -2);
// stack now contains: -1 => key; -2 => value; -3 => key; -4 => table
const char *key = lua_tostring(L, -1);
const char *value = lua_tostring(L, -2);
printf("%s => %s\n", key, value);
// pop value + copy of key, leaving original key
lua_pop(L, 2);
// stack now contains: -1 => key; -2 => table
}
// stack now contains: -1 => table (when lua_next returns 0 it pops the key
// but does not push anything.)
// Pop table
lua_pop(L, 1);
// Stack is now the same as it was on entry to this function
}
Do not use luaL_checkstring
with negative arguments. Use lua_tostring
instead.
Also, make sure the stack remains the same after you call a function in the loop: lua_next
expects the previous table key at the top of the stack so that it can resume the traversal.
From the manual:
const char *lua_tolstring (lua_State *L, int index, size_t *len);
Converts the Lua value at the given acceptable index to a C string. If len is not NULL, it also sets *len with the string length. The Lua value must be a string or a number; otherwise, the function returns NULL. If the value is a number, then lua_tolstring also changes the actual value in the stack to a string. (This change confuses lua_next when lua_tolstring is applied to keys during a table traversal.)
luaL_checkstring
calls lua_tolstring
.
See also the example from the docs for lua_next
, excerpted here:
int lua_next (lua_State *L, int index);
Pops a key from the stack, and pushes a key–value pair from the table at the given index (the "next" pair after the given key). If there are no more elements in the table, then
lua_next
returns 0 (and pushes nothing).A typical traversal looks like this:
/* table is in the stack at index 't' */ lua_pushnil(L); /* first key */ while (lua_next(L, t) != 0) { /* uses 'key' (at index -2) and 'value' (at index -1) */ printf("%s - %s\n", lua_typename(L, lua_type(L, -2)), lua_typename(L, lua_type(L, -1))); /* removes 'value'; keeps 'key' for next iteration */ lua_pop(L, 1); }
While traversing a table, do not call
lua_tolstring
directly on a key, unless you know that the key is actually a string. Recall thatlua_tolstring
may change the value at the given index; this confuses the next call tolua_next
.See function
next
for the caveats of modifying the table during its traversal.
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