I have embedded Lua in my C++ application. I want to redirect print statements (or maybe simply redefine the print function?), so that I can display the evaluated expression somewhere else.
What is the best way to do this: redirect or redefining the print() function?
Any snippets/pointers to snippets that show how to do this would be much appreciated.
You can redefine the print statement in C:
static int l_my_print(lua_State* L) {
int nargs = lua_gettop(L);
for (int i=1; i <= nargs; i++) {
if (lua_isstring(L, i)) {
/* Pop the next arg using lua_tostring(L, i) and do your print */
}
else {
/* Do something with non-strings if you like */
}
}
return 0;
}
Then register it in the global table:
static const struct luaL_Reg printlib [] = {
{"print", l_my_print},
{NULL, NULL} /* end of array */
};
extern int luaopen_luamylib(lua_State *L)
{
lua_getglobal(L, "_G");
// luaL_register(L, NULL, printlib); // for Lua versions < 5.2
luaL_setfuncs(L, printlib, 0); // for Lua versions 5.2 or greater
lua_pop(L, 1);
}
Since you are using C++ you'll need to include your file using 'extern "C"'
You can simply redefine print from a Lua script.
local oldprint = print
print = function(...)
oldprint("In ur print!");
oldprint(...);
end
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